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* update popups and drawer main color * remove pipeline errors * remove pipeline error * remove pipeline error * update location drawers in admin panel * use scss styling * use scss styling * update autocomplete input color scheme and user admin route drawer color scheme * update styling in admin panel group route drawers * remove extra styling files and update avatar route drawer styling * remove extra imports * remove dependency over ts styling and use scss styling throughout admin panel * fix import path * remove extra import * fix import path
app.host and app.port need to be configured before authentication is configured, since it sets the OAuth callback URLs from these values on setup. Co-authored-by: Josh Field <joshfield999@gmail.com>
* update color scheme in location panels * remove backdrop blur Co-authored-by: Josh Field <joshfield999@gmail.com>
* remove extractLoggedInUserFromParams * format
* refactored buttons and added auto hide with animation * improve buttons animation and appearance and checked its functionalities * enabled all buttons by default and put facetrack to work * fixed animation issue * fix rotation * fixed comments * fix animation speed * fixes bug * fix opacity for loading screen * fixed feedback * improved responsiveness * fixed style bug Co-authored-by: Josh Field <joshfield999@gmail.com>
* designed ui for select avatar menu * added functionality * fixed feedback * improved user experience * fixes design issues * resolved styling bug Co-authored-by: Josh Field <joshfield999@gmail.com>
ConfirmModal now shows processing spinner and closes when finished. Fixed some visual bugs in project modals. Renamed a lot of things from 'Model' to 'Modal'. Fixed a number of misspellings of Conatiner -> Container. Disabled closing of scope selector when something is clicked.
* Separeted data and function from EntityTree and EntityTreeNode and moved selectedNodes and selectedParentNodes out of CommandManager * Removed Command Manager, Cache Manager and Project manager * Removed Scene manager, Control manager and Input manger also worked on cleaning up Editor Control Component. * Point light issue & some other bug fixes * Spot light shadow bug fix & Selecting helpers with mouse is not being selected fix
* added feathers service types on client core admin * fixed build issue * added types in client core and fixed type issue in server-core * removed optional params from server-core * fixed import issue * added option * fix more errors * fix remaining tsconfig errors * revert types change * revert feathers update Co-authored-by: Josh Field <joshfield999@gmail.com>
* Replace get in touch with login menu modal, change redirect paths from /login to / route when logged out of private routes * update styling and remove metaverse from description * update styling and remove metaverse from description * allow customization of landing page through admin panel * fix background starting point * fix typescript error * remove login route seed * remove remaining usage of /login route Co-authored-by: Josh Field <joshfield999@gmail.com>
Some Editor UI improvements and bug fixes
* update threejs, fix some errors * udpate postpro, update materials properly and fix fxaa shader * fxaa shennanigans * refactor all scene loader update functions to be synchronous * tests pass * fix import
* updates to gltf export pipeline. partway through defining json schemas for all xre components * created schemas for all components WIP * working through gltf file system interaction * removed duplicate element deletion * removed old gltf exporter * fixed ecs not clearing on dispose scene * added replace host address with project symbol * fixed trigger volume deserialization * changed scene export functionality to dedicated ecs serializer function.
* prototype * update prototype * fix color loader * update texture issue * update code style * temporary push * fix upload issue * remove onsole.error * fix tests Co-authored-by: Josh Field <joshfield999@gmail.com>
* replace fxaa with smaa * fix typings * fix errors
- Standardized and clarified time units with property name conventions: Variables with *Time = UTC millisecond timestamp All other time is expressed in seconds, with *Seconds properties - Fixed inconsistent time origins between server/client worlds
* fixed bug with editor camera component * fixed undefined raycast properties bu * createCollider now removes the collider's parent object3D as well
* move scene and camera stuff from engine to world * remove log * move register world state
* move scene and camera stuff from engine to world * remove log * move register world state * move network transport interface to network file * move scene and camera stuff from engine to world * remove log * move register world state * move network transport interface to network file * make NetworkTransportHandler and tranport types fully isomorphic * unify Network and NetworkTransport into the same interface/object * rename NetworkTransportHandler to Network, create new Network instance when creating engine * weird tsc error
Co-authored-by: Gheric Speiginer <gheric.speiginer@gmail.com>
HexaField
suggested changes
May 16, 2022
* '/' is not mandatory at the end of url to load cubemap * Defaults values are being cloned and SelectInput has keys to rerender on selected node change * Fixed scene stuck after saving * Audio Node setting issue fix
* fix mobile UI issue * fix zindex issue from parent class * remove extra logging Co-authored-by: Josh Field <joshfield999@gmail.com>
mohsenheydari
requested review from
mohsenheydari
and removed request for
mohsenheydari
May 16, 2022 11:54
…#6093) * add interface to instance-provision find and instance state * initial implementation for multiple location world connections * instancify media instance connection * error fix * error fix * error fix * Disabling flat audio if positional audio is on. Co-authored-by: Kyle Baran <kbaran@bitscoop.com>
PR Moved to #6111 |
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Summary
Networking of XR hands
Checklist
npm run check
npm run lint
npm run check-errors
npm run test
npm run build-client
QA Steps
Open 2 instances of a test location.
Set avatar controller type to XR hands from the menu.
Launch VR mode.
XR Hands movements should be synced across all sessions.
Reviewers
@HexaField