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Engine & Network State Refactoring #7702

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merged 39 commits into from
Mar 8, 2023
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@HexaField HexaField commented Mar 7, 2023

Summary

Based off #7692 and #7700

References

#7179

Checklist

  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • ensure all checks pass
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewer

QA Steps

List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.

HexaField and others added 30 commits March 1, 2023 12:50
* start to eliminate passing currentWorld around everywhere

* more conversion

* more removal

* more removal

* refactor engine world

* remove old refs, move scene to engine

* rename world to scene

* bot state

* fix model component

* destroy engine

* Fix

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Co-authored-by: Gheric Speiginer <gheric.speiginer@gmail.com>
Data being sent to interested parties wasn't always the same as data
returned to the sender from the creation/patch/deletion. Also needed
to check that new messages didn't exist already.
@HexaField HexaField marked this pull request as ready for review March 7, 2023 22:29
@HexaField HexaField requested a review from speigg March 8, 2023 00:49
@HexaField HexaField merged commit d84126b into dev Mar 8, 2023
@HexaField HexaField deleted the engine-network-refactoring branch March 8, 2023 01:35
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2 participants