feat: New Player::AddRegeneration method #492
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Describe the changes
Added a method to apply health regeneration to players via
RegenerationProcess, allowing for customizable delay, rate, duration, speed multiplier, and HP multiplier.What is the current behavior? (You can also link to an open issue here)
No built-in or easily accessible method to apply custom regeneration effects to players through EXILED.
What is the new behavior? (if this is a feature change)
Players can now receive configurable health regeneration via
AddRegeneration()extension method.Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No breaking changes. New functionality added in a backward-compatible way.
Other information:
Designed as an extension for easier integration with plugins and custom commands.
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other