chore: update base game 14.1#527
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BoltonDev merged 66 commits intoExMod-Team:devfrom May 18, 2025
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* No error for build * Fix Exiled * Fix RoundEnding * Now is fucking separated by default * CustomSubtitles * Missing IsCustomAnnouncement * Fix 3 patch & removal of CustomHealthStat * Fix UsingAndCancellingItemUse * Fix TogglingFlashlight * La Flemme ? * La flemme 2 * Fix ReservedSlotPatch * Fix PickingUpItem(PickingUpAmmo) * Fix Hurt event * Fix FlippingCoin & EscapingPocketDimension * Fix FailingEscapePocketDimension * EscapingAndEscaped fix patch * Fix UpgradingPlayer patch * Fix BeingObserved * Fix PlacingTantrum * Fix FinishingRecall * ChangingCamera (Not working) * putting again the event than i was lazzy to fix * Rework InteractingDoor Patch missing removing the Prefix part lol & SkillIssueFix * Remove useless using and warning disable * OUPS * if stupidity was me it's here (i am stupid) * Fixing Noclip with breakingchange * CustomHumeShieldStat * Fix InteractingGenerator * Fix ChangingCamera * Not finish * InteractingDoor swap CanInteract & IsAllowed back to normal * Player::Gravity * Gravity in wrong place * IHumeShieldRole for Human * Fix BlastDoors & add OpenBlastDoor * Fix SpawningRagdoll Scale & missing argument when modify * Now fix in LabAPI only * we will keep the funny Ragdoll scale * Fix Merge & Split Command * new workflow for LabAPI
* No error for build * Fix Exiled * Fix RoundEnding * Now is fucking separated by default * CustomSubtitles * Missing IsCustomAnnouncement * Fix 3 patch & removal of CustomHealthStat * Fix UsingAndCancellingItemUse * Fix TogglingFlashlight * La Flemme ? * La flemme 2 * Fix ReservedSlotPatch * Fix PickingUpItem(PickingUpAmmo) * Fix Hurt event * Fix FlippingCoin & EscapingPocketDimension * Fix FailingEscapePocketDimension * EscapingAndEscaped fix patch * Fix UpgradingPlayer patch * Fix BeingObserved * Fix PlacingTantrum * Fix FinishingRecall * ChangingCamera (Not working) * putting again the event than i was lazzy to fix * Rework InteractingDoor Patch missing removing the Prefix part lol & SkillIssueFix * Remove useless using and warning disable * OUPS * if stupidity was me it's here (i am stupid) * Fixing Noclip with breakingchange * CustomHumeShieldStat * Fix InteractingGenerator * Fix ChangingCamera * Not finish * InteractingDoor swap CanInteract & IsAllowed back to normal * Player::Gravity * Gravity in wrong place * IHumeShieldRole for Human * Fix BlastDoors & add OpenBlastDoor * Fix SpawningRagdoll Scale & missing argument when modify * Now fix in LabAPI only * we will keep the funny Ragdoll scale * Fix Merge & Split Command * new workflow for LabAPI * NW_Documentation * SCP:SL LabAPI 14.0.3 * Fix One IL Error Patch (2 remain from previous update) * use Specific build for LabAPI * Miss updating this file
command fixes
fix: one day i'll kill person who made this Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
* Fix InteractingDoorEvent::CanInteract * Oupsy
* refactor!: update to 14.1 * fix: few patches fix * feat: new custom keycard logic * fix: ActivatingWarheadPanel event * fix: checkpoint sequence time * fix: Shot event * fix: DroppingCandy event * Fix last Error on Release Build * Update new PrefabType * fix: AnnouncingScpTermination event * fix: SpawningItem event error (require testing) * fix: Shot.cs fix * analysis error * Fix error * Fix build error * NW_Documentation * fix: announcing wave entrance * Reference new Room * Fix Build error * fix: fixes pickingup event * Nameless Skill Issue * fix: locker patch * fix: spawning room connector * CameraToy * Get CameraToy * Finish InteractableToy & fix doc * fix Error for build * Remove todo * fix: generator events * ElevatorType.ServerRoom * Fix a 2 hours loss * Fix NW moment * fix: interacting generator * fix: interacting locker event * fix: missing obstacle shot * fix: KeycardInteracting again * Fix SendingCassieMessage * fix: temp fix interacting door (need to refactor) * refactor: change the property * fix doc * extension for Scp127 & ServerRoom * FirearmType.Scp127 * AdminToyList * fix: camera weren't added * new CameraType * wrong doc * fix: interacting door event (improved) * Invalid Camera * Better doc * fix: interacting door (bolton issue) * FixDamagingWindow index * RemoveBreakingChange * Fix FailingEscapePocketDimensionEventArgs --------- Co-authored-by: Bolton <48883340+BoltonDev@users.noreply.github.com> Co-authored-by: VALERA771 <val.germanov@gmail.com> Co-authored-by: VALERA771 <72030575+VALERA771@users.noreply.github.com>
fix: EndingRound event isallowed
* fix: keycard interacting * fix: EscapingEvent IsAllowed
* Update Capybara.cs * Revert "Update Capybara.cs" This reverts commit 6ea4789. * fix autoupdater * ok now its fixed 100%
…od-Team#518) * fix custom weapons not doing default damage when set to below 0 * make default damage -1
* v9.5.2 * Update release.yml * Update main.yml * update nuget * update docs * update dev
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