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Feat: Add a step to to Request Physical Card form that collects a magic code #51135

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merged 32 commits into from
Nov 22, 2024

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hungvu193
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@hungvu193 hungvu193 commented Oct 20, 2024

Details

This PR added a validate code modal when user want to issue a physical card.

Fixed Issues

$ #50967
PROPOSAL: N/A

Tests

Ask @NikkiWines to do the steps for you or follow this slack guide and ensure you request to cancel the card before it ships by asking in Slack

  1. Log into an account with a
  2. Go to your Settings => Wallet.
  3. Click on your Physical card => Issue card.
  4. Enter all necessary information => Press Ship card.
  5. Verify that there's modal that allow you to enter magic code.
  6. Enter the magic code that's been sent to your login.
  7. Verify that you can continue with the flow after that.
  • Verify that no errors appear in the JS console

Offline tests

N/A

QA Steps

Same as Tests.

  • Verify that no errors appear in the JS console

PR Author Checklist

  • I linked the correct issue in the ### Fixed Issues section above
  • I wrote clear testing steps that cover the changes made in this PR
    • I added steps for local testing in the Tests section
    • I added steps for the expected offline behavior in the Offline steps section
    • I added steps for Staging and/or Production testing in the QA steps section
    • I added steps to cover failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
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  • I ran the tests on all platforms & verified they passed on:
    • Android: Native
    • Android: mWeb Chrome
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Screenshots/Videos

Android: Native
Android: mWeb Chrome
iOS: Native
iOS: mWeb Safari
MacOS: Chrome / Safari
Screen.Recording.2024-11-01.at.14.16.51.mov
MacOS: Desktop
Desskotp.mov

@hungvu193
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Note: It looks like BE currently doesn't throw errors with invalid validate code.

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image

@hungvu193
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image

I see. This is not related to current changes, however I think it's easy to update it so I can include useOnyx migration in this PR

@hungvu193 hungvu193 marked this pull request as ready for review October 24, 2024 02:07
@hungvu193 hungvu193 requested a review from a team as a code owner October 24, 2024 02:07
@melvin-bot melvin-bot bot requested a review from situchan October 24, 2024 02:07
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melvin-bot bot commented Oct 24, 2024

@situchan Please copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button]

@melvin-bot melvin-bot bot removed the request for review from a team October 24, 2024 02:07
@hungvu193
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hungvu193 commented Oct 24, 2024

Onyx migration 's done. I mark this PR is ready so the linked issue won't be overdue.

@hungvu193 hungvu193 changed the title Feat: Add a step to to Request Physical Card form that collects a magic code [Hold for BE PR] Feat: Add a step to to Request Physical Card form that collects a magic code Oct 25, 2024
src/types/onyx/Card.ts Outdated Show resolved Hide resolved
@hungvu193
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@NikkiWines What's the successful response? Can you give me the example? I'm seeing here's the error response, it merges requestPhysicalCardForm key.

Screenshot 2024-11-01 at 11 45 15

@hungvu193 hungvu193 changed the title [Hold for BE PR] Feat: Add a step to to Request Physical Card form that collects a magic code Feat: Add a step to to Request Physical Card form that collects a magic code Nov 1, 2024
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Another thing, The error that's showing between assigned card sections and inside ValidateCodeActionModal are different, do we need to fix it as well?

Screen.Recording.2024-11-01.at.14.17.49.mov

@dominictb
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dominictb commented Nov 15, 2024

@hungvu193 BUG: If we previously verified code in Get Physical Card flow then verified in Issue New Card Flow, OR VICE VERSA, ResendValidateCode API is not called the first time. It would only be called if we pressed Didn't receive a magic code?.

If we already requested validate code in another flow, validateActionCode.validateCodeSent is true. Later, this line prevents sendValidateCode if hasMagicCodeBeenSent:

if (!firstRenderRef.current || !isVisible || hasMagicCodeBeenSent) {

I think this is somehow related to #51663 but cannot confirm if it's expected (to prevent excessive API calls within a short duration). Can you confirm?

@hungvu193
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Yes, It's to prevent excessive API calls. But I think we should also fix it, we should add optimistic data to our API that use validateCode param.

@dominictb
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Thanks. Please do.

@NikkiWines
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@hungvu193 what's the latest here, can @dominictb re-review now?

@hungvu193
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@hungvu193 what's the latest here, can @dominictb re-review now?

Yes. I commented here

@dominictb
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Please also merge main.

@hungvu193
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Merged main and addressed all your comments 😄

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All yours @NikkiWines

@melvin-bot melvin-bot bot requested a review from NikkiWines November 19, 2024 17:56
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Looks like this needs another web PR to fix the error handling. I've got a PR up for that now and I'll CP if we can CP it so it goes live tomorrow. Holding off on approving until then.

Flow looks good once that correct error is being returned 🪅
https://github.com/user-attachments/assets/f99ab563-0978-4d94-9c8e-a87671eb225e

However, it looks like the error for the Assigned cards needs to be adjusted here so it's not just displaying Oops!... - maybe we can display the same error (or just red dot?) in this case?

image

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Backend PR for the error handling is on staging, will be deployed tomorrow 😊

@hungvu193
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hungvu193 commented Nov 21, 2024

However, it looks like the error for the Assigned cards needs to be adjusted here so it's not just displaying Oops!... - maybe we can display the same error (or just red dot?) in this case?

Yeah, currently we're getting the error from ONYXKEYS.CARD_LIST for assigned card, but when we validate the magic code the errors sometimes return from ONYXKEYS.FORMS.REPORT_PHYSICAL_CARD_FORM.

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Backend logic for the error handling is on prod

@dominictb
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dominictb commented Nov 21, 2024

However, it looks like the error for the Assigned cards needs to be adjusted here so it's not just displaying Oops!... - maybe we can display the same error (or just red dot?) in this case?

Yeah, currently we're getting the error from ONYXKEYS.CARD_LIST for assigned card, but when we validate the magic code the errors sometimes return from ONYXKEYS.FORMS.REPORT_PHYSICAL_CARD_FORM.

@NikkiWines Did that BE logic handle the double error issue mentioned here?

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No - it just handles updating the error message that we return when getting a 401 from the RequestPhysicalExpensifyCardcommand.

However, I think this is probably ok for now. I'd like to not display anything other than the 🔴 in that scenario, rather than show the Oops! but it's a minor thing.

I'm going to double check to see if we have staging friendly QA steps for this command, because I don't think we want go through the real flow of a requesting a new card in this case - once i've got that settled I'll re-review and merge.

@NikkiWines NikkiWines added the InternalQA This pull request required internal QA label Nov 22, 2024
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:shipit:

@NikkiWines NikkiWines merged commit d2f86de into Expensify:main Nov 22, 2024
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✋ This PR was not deployed to staging yet because QA is ongoing. It will be automatically deployed to staging after the next production release.

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🚀 Deployed to staging by https://github.com/NikkiWines in version: 9.0.66-0 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅
🤖🔄 android HybridApp 🤖🔄 success ✅
🍎🔄 iOS HybridApp 🍎🔄 success ✅

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Confirmed this works as expected on staging:

Screen.Recording.2024-11-25.at.13.23.31.mov

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🚀 Deployed to production by https://github.com/mountiny in version: 9.0.66-8 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅
🤖🔄 android HybridApp 🤖🔄 failure ❌
🍎🔄 iOS HybridApp 🍎🔄 failure ❌

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7 participants