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fix(SDK): handle touch and classic controller plugged in - fixes #1866 #1886

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merged 1 commit into from
Sep 2, 2018
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TMaloteaux
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Added the missing switch case to handle the value returned by OVRInput.GetConnectedControllers when touch controllers
and a classic controller are active in the same time.

@thestonefox
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Try and muster support to get this tested and approved and I'll merge it :)

@grizzlypath26
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Just tested in the example scenes and touch controllers work properly now while an xbox controller is plugged in

@thestonefox thestonefox merged commit f5b30c8 into ExtendRealityLtd:master Sep 2, 2018
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4 participants