CafeGLSL v0.1.1
Fixes in this release:
- Using
gl_FragCoord
will no longer rely on a Mesa-internal uniform variable - Loops work correctly now. Previously loops would only work if the compiler was able to unroll them completely
- Uniform per-block size limit raised to 64KB (4096 * vec4) for all stages
discard
statement in fragment shader is now working
Special thanks for their contributions: @GaryOderNichts @Crementif