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Add remaining changelogs to the documentation website (#6381)
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layout: post | ||
title: Game version 3636 | ||
permalink: patches/3636 | ||
--- | ||
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# Patch 3636 (Dec 12, 2014) | ||
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### Exploit Fixes | ||
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- Fixed infinite economy exploit | ||
- Fixed free ACU upgrade exploit | ||
- Security exploits with simcallbacks | ||
- Fixed UEF Drone upgrade exploits | ||
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### Bug Fixes | ||
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- Continental Fixes: | ||
- Fixed units firing from transport | ||
- Fixed Continental not dying to Nukes with the shield up | ||
- Improved fix for units being transported taking no damage while the shield is up | ||
- Fixed UEF T3 Mobile AA being able to fire from Continental, and reduced projectile number | ||
- T3 Seraphim Mobile Artillery given proper 'ARTILLERY' designation | ||
- Fix adjacency buffs working when unit is turned off | ||
- Fixed Cybran ACU with Laser upgrade being unable to ever fire the weapon after being transported, and improve targeting further | ||
- Fixed Cybran ACU with Torpedo upgrade firing at the floor after being transported | ||
- Fixed Cybran ACU Torpedo upgrade firing while the ACU's feet are only just underwater | ||
- Fixed Cybran ACU being unable to be shot by Torpedoes with only its feet in the water | ||
- Fixed Seraphim ACU dying when dropped from Transport after being picked up while firing | ||
- Fixed Seraphim ACU shot being visible through FoW | ||
- Fixed invalid preview range of SMDs | ||
- Fixed Aeon T1 Bomber targeting subsurface units | ||
- Given units now get correct experience points | ||
- Given units are returned to their original owner in share until death | ||
- UI-mods are now refreshed before launch | ||
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### Game Improvements | ||
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- Shield Fixes: | ||
- Personal Shields now protect units also under bubble shields | ||
- Personal Shields now protect units properly from splash weaponry | ||
- Bubble Shields now interact with splash weaponry properly | ||
- Replay sync support | ||
- Hotbuild 'upgrade' key now takes engy-mod into account | ||
- Attempt to fix bomblet spread on bombers such as UEF and Cybran T1 Bombers | ||
- Attempt to fix Seraphim T1 Mobile AA's aim | ||
- Improved autobalance with random spawns in lobby | ||
- SMD can be paused | ||
- New "No Walls" Unit Restriction | ||
- Improved the Unit Restrictions menu descriptions, including localization | ||
- Improved the Attack-Move feature (Factory Attack-Move Engineer behavior left alone) | ||
- Made factory queue templates more accessible, the save button was hidden when the factory wasn't paused | ||
- Show replay-ID in score | ||
- Less UI-lag | ||
- Some sim-speed improvements | ||
- Remove ACU score bump, ACU kills now score 5000 | ||
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### Contributors: | ||
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- Sheeo | ||
- a_vehicle | ||
- Crotalus | ||
- Pip | ||
- IceDreamer | ||
- thygrrr | ||
- PattogoTehen | ||
- RK4000 | ||
- Eximius | ||
- Xinonny | ||
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### Special Thanks: | ||
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- Navax | ||
- Alex1911 | ||
- Preytor |
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layout: post | ||
title: Game version 3637 | ||
permalink: patches/3637 | ||
--- | ||
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# Patch 3637 (Dec 12, 2014) | ||
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### Bug fixes | ||
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- Selection Range Overlay works for multiple units again | ||
- Score no longer flickers when watching replays | ||
- Targeting issues, especially related to the seraphim ACU have been addressed | ||
- Compatibility with certain mods restored | ||
- Lobby 2.5b included (Changelog shown in game) | ||
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### Notes: | ||
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- On some maps air wrecks may still appear in midair | ||
- It's still likely that there are incompatibilities with mods. Please let us know your exact setup of the game when reporting issues |
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--- | ||
layout: post | ||
title: Game version 3638 | ||
permalink: patches/3638 | ||
--- | ||
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# Patch 3638 (Dec 24, 2014) | ||
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- Added christmas presents for reclaim | ||
- Big thanks to ozonex for this contribution! |
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--- | ||
layout: post | ||
title: Game version 3639 | ||
permalink: patches/3639 | ||
--- | ||
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# Patch 3639 (Jan 5, 2015) | ||
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### General changes | ||
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- Christmas presents for reclaim have been removed | ||
- Score viewing: | ||
- Score button no longer exits the game forcefully | ||
- Viewing of score screen when scores were set to off is re-enabled, but the | ||
statistics are not particularly useful | ||
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### Exploit fixes | ||
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- Fixed a regression of the free ACU upgrade exploit | ||
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### Game improvements | ||
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- Cartographic map previews are now being generated even for maps that do not contain color information for them. | ||
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### Bug fixes | ||
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- Fixed air wrecks floating mid air on certain maps | ||
- Fixed air wrecks sinking to bottom of water, then jumping back up to surface | ||
- Fixed continental not dying to nukes | ||
- Improved GuardScanRadius: | ||
- Scouts no longer engage at long range, value was set to 10 | ||
- Harbinger will automatically engage at range again | ||
- Range tuned down a bit so units will not run off too much | ||
- Fixed Seraphim T3MAA targetbones (Units will no longer aim above it) | ||
- More mod compatibility | ||
- Give Eye of Rhianne restriction a new description | ||
- Fixed hoplite not firing at landed air units | ||
- Added BOMBER category to Ahwassa, Notha | ||
- Added FACTORY category to Megalith, allows queuing of units while being built | ||
- Improve new unit share code (Units dying after being transferred multiple times) | ||
- Fixed sinking wrecks blocking projectiles where the unit used to be | ||
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### Lobby changes (Version 2.6.0, also shown in game) | ||
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- Fix the rating not showing up for observers | ||
- Font-size for observers reduced | ||
- Chat font-size adjustable from options | ||
- Remove debug messages | ||
- Connection dialog no longer appears below lobby slots | ||
- Fixed issue with players not being removed from slots on disconnect | ||
- Fix integrated replaysync | ||
- Clan tags are shown in game | ||
- 'Set ranked options' button works again | ||
- Tooltips for various buttons fixed and text revised | ||
- More detailed large map preview | ||
- Seraphim icons normalized | ||
- Both players get ready flag cleared on swap | ||
- Removed extra space around Rerun CPU benchmark button | ||
- Made 'Random faction' skin load the chosen faction skin (Before it would always be UEF) | ||
- Fixed a problem preventing player colors from being updated correctly | ||
- Prevented CPU benchmark from running once the game starts | ||
- General performance improvements | ||
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### Special Thanks | ||
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- Thanks to pip, briang and Alex1911 for translations | ||
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### Contributors: | ||
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- ChrisKitching | ||
- Crotalus | ||
- IceDreamer | ||
- Partytime | ||
- Santa Claus | ||
- Sheeo | ||
- Xinonny |
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layout: post | ||
title: Game version 3640 | ||
permalink: patches/3640 | ||
--- | ||
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# Patch 3640 (Jan 6, 2015) | ||
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- Addressed an issue that causes the game to crash with core dumps in long games |
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--- | ||
layout: post | ||
title: Game version 3641 | ||
permalink: patches/3641 | ||
--- | ||
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# Patch 3641 (July 12, 2015) | ||
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### Exploits | ||
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- Instant crash exploit partially fixed | ||
- No longer possible to give away units in progress of being captured | ||
- No longer possible to bypass unit restrictions with sneaky UI mods | ||
- Fixed being able to remotely destroy wreckage anywhere on the battlefield | ||
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### Bugs | ||
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#### Hitboxes | ||
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- Seraphim sniper bot is able to hit Cybran MML again | ||
- Fixed SCUs not being hit properly by laser weapons | ||
- Fixed units aiming too high on the UEF and Aeon SCUs | ||
- Torpedo/sonar platforms no longer confuse surface weaponry | ||
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#### Visual | ||
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- Fixed shield structure glows and rotations not playing | ||
- Fixed bug with capture progress bar not being synced if using multiple engineers | ||
- Optimized the range-rings shader to reduce the way FPS falls off a cliff | ||
- Fixed bug with instantly disappearing wrecks due to garbage collection | ||
- Fixed wrong regen values being reported on UI-side | ||
- Disable build effect beams on sinking engineers | ||
- Reload bar refill rate now scales with RateOfFire buffs | ||
- Legacy checkbox UI code working again | ||
- Fixed Engineers spawning the wrong tarmacs when building Seraphim buildings | ||
- Engineering stations no longer exhibit a model bug when rebuilt by an assisting SCU | ||
- Fuel indicator no longer falls off the unit detail window | ||
- Seraphim ACU and SCU no longer show the tactical missile counter if they don't have the upgrade | ||
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#### Physics | ||
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- Projectiles no longer collide with sinking units | ||
- UEF T3 Transport now leaves wreck in water | ||
- Cybran ACU can now fire the laser when standing in water | ||
- Fixed Seraphim T1 Mobile Artillery not firing at fast targets properly | ||
- Yolona Oss now deals damage to itself | ||
- Flares and depth charges no longer draw in friendly projectiles | ||
- Fix shots sometimes going right through Walled PD | ||
- Increased Aeon T3 Artillery MuzzleVelocity to allow it to fire at its maximum range | ||
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#### Other | ||
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- T3 Torpedo Bomber can use Attack-Move properly again | ||
- Units with weapon range upgrades now stop at maximum range when using attack-move | ||
- Shield disruptor now works on personal shields | ||
- Fixed wrong consumption when repairing ACU after an upgrade finished | ||
- Support factories no longer lose progress if they are damaged during upgrade | ||
- Aeon SCUs with nano + vet now get correct regen rate | ||
- Fixed share until death bug with dual-given units | ||
- Mini map now remembers whether to show resource icons or not | ||
- Current command mode no longer reset if an engineer dies in the current selection | ||
- Fixed bug with chat messages having wrong recipients in replay | ||
- Seraphim shields can now pause while upgrading to T3 | ||
- Fixed RateOfFire buffs not being applied correctly | ||
- SCUs will no longer rebuild buildings they lack to ability to build | ||
- Upgraded buildings rebuilt by assisting SCUs will now cost the correct amount | ||
- FAF no longer blows up if the game hasn't first been launched to create a profile | ||
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### Enhancements | ||
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#### Visual | ||
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- Scathis now has Amphibious build icon | ||
- Attack and Nuke reticles now scale with impact radius | ||
- TMLs now show the splash damage radius in targeting mode | ||
- Cybran Engineers now display a build beam to clearly show what they're tasked to | ||
- Cybran factories now have red build beams | ||
- Number of Cybran build bots scale with buildpower of the engineer, to a maximum of 10 | ||
- Ping values under "Connectivity" (F11) now update during game stop/stall | ||
- Added Yolona Oss to Mavor/Salvation/Scathis build restriction and renamed it | ||
Super-Game-Enders | ||
- ASF effects tweaked for performance (less effects on low fidelity) | ||
- Cybran engineering build bots now crash when their owner dies rather than just vanishing | ||
- Quantum Gateways now can assist each other | ||
- Enhanced Seraphim tarmacs | ||
- Beams originating inside Fog of War will no longer be invisible | ||
- Cybran buildbots are no longer invisible to other players | ||
- MEx, T1 PD, and Radar strategic icons will appear above other building icons when zoomed out | ||
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#### UI | ||
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- New option: Show reclaim value of wreckage on map by pressing Ctrl-Shift | ||
(need to enable it in Options / Interface and restart game) | ||
- Smart selection feature allowing hotkeys to select units by category | ||
- Remove owner-check on text pings so anyone can delete them | ||
- Reclaim/second now shown | ||
- Reclaimed mass now counts towards the score table | ||
- UEF ACU and SCU drones now have an on-drone button to toggle if they are rebuilt at death | ||
- Now possible to pause units to make them pause execution of queued up orders | ||
- Debug window: Searching for units now supports unit name and substrings | ||
- Cybran engineering build bots no longer display the heads-up consumption overlay | ||
- "Commander under attack" now plays for shielded ACUs | ||
- 34 new taunts | ||
- Added a button to unbind key mappings | ||
- Drop shadow for chat messages | ||
- Chat Option: Add background to chat messages when chat window is closed | ||
- Chat Option: Allow chat to timeout normally in the feed after closing window | ||
- Reclaim window merged with main resources UI | ||
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#### Other | ||
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- Engineering Station units now pause on transfer from one player to another | ||
- Cybran build bots now can assist next build project without re-spawning | ||
- The least valuable units are destroyed at unit transfer if unit cap is hit | ||
- Absolver shield disruptor now hovers higher, so it's less likely to hit the | ||
floor with the very low mounted gun | ||
- UEF SCU Drone can now capture, the same as the ACU ones | ||
- Tiny changes to make Fatboy/Megalith/Spiderbot weapons symmetrical in | ||
behavior where they should be | ||
- Added templates for all support factories. AI in coop missions is now able to | ||
rebuild support factories | ||
- Assist now prioritize building over repair | ||
- Share Until Death is now default | ||
- Mod size reduced by about 30 MB | ||
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### Contributors | ||
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- CodingSquirrel | ||
- Crotalus | ||
- DukeOfEarl | ||
- Eximius | ||
- IceDreamer | ||
- ResinSmoker | ||
- Sheeo | ||
- Speed2 | ||
- anihilnine | ||
- bamboofats | ||
- ckitching | ||
- quark036 | ||
- keyser | ||
- pip | ||
- zock | ||
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### Special Thanks To | ||
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- Softly | ||
- Exotic Retard | ||
- Nyx |
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layout: post | ||
title: Game version 3642 | ||
permalink: patches/3642 | ||
--- | ||
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# Patch 3642 (July 13, 2015) | ||
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### Bugs | ||
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- Obsidians and titans die to overcharge again |
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layout: post | ||
title: Game version 3643 | ||
permalink: patches/3643 | ||
--- | ||
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# Patch 3643 (July 24, 2015) | ||
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### Bugs | ||
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- Fixed issue with half built units from naval factories | ||
- Fixed issue with sometimes being unable to quit the game | ||
- Cybran and UEF buildbots / drones no longer explode with the no air restriction | ||
- Fixed issue with being unable to reclaim mexes that are being upgraded | ||
- Seraphim ACU minimum range for normal gun and OC adjusted to be the same as other ACUs | ||
- Seraphim destroyer surfaces itself after building again | ||
- Seraphim T2 transport no longer allows active shields on board | ||
- Seraphim ACU restoration field now works for allied units | ||
- Aeon T3 battleship TMD is no longer completely unable to stop TMLs | ||
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### Enhancements | ||
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- Added ability to see unit data (xp/regen rate) as observer | ||
- Firebeetles can no longer detonate in the air | ||
- Upgrade hotkey now works for T2 naval and air support factories | ||
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### Contributors | ||
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- CodingSquirrel | ||
- Crotalus | ||
- Gorton | ||
- Sheeo | ||
- ckitching | ||
- ggwpez |
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