Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Quantum Gateways Rebalance #6489

Merged

Conversation

MrRowey
Copy link
Member

@MrRowey MrRowey commented Oct 22, 2024

Gateway Balance Adjustments

These approved changes aim to make gateways more affordable and easier to build, particularly by adjusting the cost and enhancing compatibility with mass fabrication.

All gateways have received the following adjustments:

- Health: 10000 → 7500 (-25%)
- Energy Cost: 30000 → 25500 (-15%)
- Mass Cost: 3000 → 2550 (-15%)
- Build Rate: 120 → 135 (+13%)
- Build Time: 4097 → 4100 (no change)
- T2 Fabricator Adjacency Bonus: -0.0075 → -0.0125 (-67%)
- T3 Fabricator Adjacency Bonus: -0.0375 → -0.2 (+433%)

These changes reduce construction costs and improve adjacency bonuses from T2 and T3 mass fabricators, making it easier to build and maintain gateways efficiently.

Checklist

  • Changes are annotated, including comments where useful
  • Changes are documented in the changelog for the next game version

MrRowey added 10 commits June 26, 2024 10:56
Requires before merging:

- [ ]  FAForever#6300
- [ ] Quantum Gate Changes
- [ ] UEF Enhancements Updates
- [ ] Aeon Enhancements Updates
- [ ] Cybran Enhancements Updates
- [ ] Seraphim Enhancements Updates

## Checklist
- [ ] Changes are annotated, including comments where useful
- [ ] Changes are documented in the changelog for the next game version
## Description of the proposed changes
This is slowly towards the SACU Rebalance the Balance team has been
trying for the last 3 years.

### Whats Changed
```
Aeon:
Health : 15000 > 11500
RegenRate : 17 > 14
BuildRate : 56 > 40
GunDamage : 300 > 100
GunRange: 30 > 25
```

```
UEF:
Health : 16000 > 13000
RegenRate : 20 > 16
BuildRate : 56 > 40
GunDamage : 300 > 100
```

```
Cybran:
Health : 19000 > 12500
RegenRate : 25 > 21
BuildRate : 56 > 40
GunDamage : 300 > 100
```

```
Seraphim:
Health : 15500 > 12000
RegenRate : 15 > 12
BuildRate : 56 > 40
GunDamage : 400 > 100
EnergyProd: 300 > 100
MassProd: 3 > 1
```

```
All:
MassCost: 1650 
EnergyCost: 21,450
BuildTime: 11500

Wrecks Spawn now spawn on seabed
```
## Damage
The damage reductions that the base SACU have received will be
redistributed to the enhancement.

## Checklist
- [x] Changes are documented in the changelog for the next game version
Health : `10000 > 7500` [-25%]
Build Cost : ` 30000 > 25500 (Energy) | 3000 > 2550 (Mass) `  [-15%]
Build Time: ` 4097 > 4100` [+0.06%]
Adjacency: `T2 Mass Fab: -0.0075 > -0.0125 | T3 Mass Fab: -0.0375 >
-0.2`

## Checklist
- [X] Changes are documented in the changelog for the next game version
@MrRowey MrRowey mentioned this pull request Oct 22, 2024
8 tasks
@MrRowey MrRowey added area: balance related to units balance, but not as a suggestion area: balance idea related to suggestions for unit balance labels Oct 22, 2024
@MrRowey MrRowey marked this pull request as ready for review November 18, 2024 20:16
Copy link

@Rhaelya Rhaelya left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The stats are as agreed upon by the balance team, like the rest of the SACU rework they are to be put into a mod for in game testing and not merged into any main or beta release for now.

@MrRowey MrRowey mentioned this pull request Nov 18, 2024
6 tasks
@MrRowey MrRowey changed the base branch from develop to feature/SACU-Rebalance November 18, 2024 21:29
@MrRowey
Copy link
Member Author

MrRowey commented Nov 18, 2024

@lL1l1 this can be merged

@lL1l1
Copy link
Contributor

lL1l1 commented Nov 20, 2024

What about T3 power generator adjacency? It's currently -0.05 but it should be -0.1875 in accordance with how these changes return the adjacency bonuses to standard amounts.

@lL1l1
Copy link
Contributor

lL1l1 commented Nov 20, 2024

Also most of these changes are from #6303, which has a snippet in balance.6301.md

@Rhaelya Rhaelya mentioned this pull request Nov 21, 2024
2 tasks
@MrRowey
Copy link
Member Author

MrRowey commented Nov 24, 2024

What about T3 power generator adjacency? It's currently -0.05 but it should be -0.1875 in accordance with how these changes return the adjacency bonuses to standard amounts.

We're only meant to be changing the mass fabs

@MrRowey MrRowey changed the base branch from feature/SACU-Rebalance to feature/SACU-Rebalance2 November 24, 2024 18:33
@MrRowey
Copy link
Member Author

MrRowey commented Nov 24, 2024

@lL1l1 Branched Chnaged

@lL1l1
Copy link
Contributor

lL1l1 commented Nov 24, 2024

Can you separate out the gateway changes? The PR has all the changes from the other branch due to merge commits, so you can just revert the base stat changes to clean that up.

@BlackYps BlackYps merged commit f7b3893 into FAForever:feature/SACU-Rebalance2 Feb 1, 2025
5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: balance idea related to suggestions for unit balance area: balance related to units balance, but not as a suggestion
Projects
Status: Done
Development

Successfully merging this pull request may close these issues.

4 participants