Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nerf Brick HP, range, and DPS #6641

Open
wants to merge 6 commits into
base: develop
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
22 changes: 22 additions & 0 deletions changelog/snippets/balance.6641.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
- (#6641) Nerf the Brick against Percivals and other T3, as the 32 -> 34 range buff from #5547 made it obsolete Percivals and a bit too strong against Harbingers/Othuums, which resulted in huge spam of Bricks instead of moving onto the other units in the Cybran faction.

- The Brick: T3 Armored Assault Bot (XRL0305):
- Heavy Disintegrator Pulse Laser
- Max radius: 34 -> 33

The range reduction gives back Percivals a decisive advantage when retreating from chasing Bricks.
<br> It also reduces the amount of damage Harbingers take when chasing down bricks.

- Damage (DPS): 125 (312.5) -> 120 (300)

Since the Brick still has 1 more range than before, this small DPS nerf further reduces how much damage overall the Brick can inflict to approaching Harbingers/Othuums.

- Health: 7500 -> 7250

A key point of this health reduction is that Percivals now take 5 shots to kill a brick, instead of 6 shots with the 6th shot overkilling by 1200 out of 1450 damage, so Percivals are now much stronger against Bricks in a plain fight without supporting DPS. Even though the plain matchup is no longer close, Bricks can still win against Percivals by dodging shots.
<br> The health reduction also very slightly helps Harbingers and Othuums kill Bricks they get in range of.

- Turn rate: 68.75 -> 75

With the 1 range reduction, Bricks would need a slightly faster reaction time when used against ACUs. This turn rate buff counteracts that, as Bricks got a range buff to deal with ACUs in the first place.
<br> It also slightly improves the Brick's micro potential against Percivals and its ability to choose fights, which is fair enough considering that the HP and DPS reductions do add up.
16 changes: 8 additions & 8 deletions units/XRL0305/XRL0305_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,8 @@ UnitBlueprint{
},
Defense = {
ArmorType = "Normal",
Health = 7500,
MaxHealth = 7500,
Health = 7250,
MaxHealth = 7250,
SubThreatLevel = 4,
SurfaceThreatLevel = 31,
},
Expand Down Expand Up @@ -135,8 +135,8 @@ UnitBlueprint{
MotionType = "RULEUMT_Amphibious",
RotateOnSpot = false,
StandUpright = true,
TurnRadius = 2,
TurnRate = 65,
TurnRadius = 0,
TurnRate = 75,
},
SelectionSizeX = 0.9,
SelectionSizeZ = 0.9,
Expand Down Expand Up @@ -167,7 +167,7 @@ UnitBlueprint{
},
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
Damage = 125,
Damage = 120,
DamageType = "Normal",
DisplayName = "Heavy Disintegrator Pulse Laser",
FireTargetLayerCapsTable = {
Expand All @@ -178,7 +178,7 @@ UnitBlueprint{
FiringTolerance = 1,
Label = "Disintigrator",
LeadTarget = true,
MaxRadius = 34,
MaxRadius = 33,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 38,
Expand Down Expand Up @@ -236,7 +236,7 @@ UnitBlueprint{
FireTargetLayerCapsTable = { Seabed = "Seabed|Sub|Water" },
FiringTolerance = 2,
Label = "Torpedo",
MaxRadius = 34,
MaxRadius = 33,
MuzzleSalvoDelay = 0.8,
MuzzleSalvoSize = 2,
MuzzleVelocity = 5,
Expand Down Expand Up @@ -286,7 +286,7 @@ UnitBlueprint{
FireTargetLayerCapsTable = { Seabed = "Water" },
FiringTolerance = 2,
Label = "AntiTorpedo",
MaxRadius = 34,
MaxRadius = 33,
MinRadius = 15,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 2,
Expand Down
Loading