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V0.0.3 #8

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Aug 23, 2024
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3 changes: 2 additions & 1 deletion .github/workflows/crates.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ on:
workflow_dispatch:

jobs:
independents:
base:
env:
CRATE_NAME: ${{ github.event.repository.name }}-${{ matrix.suffix }}
name: Publish (${{ matrix.suffix }})
Expand All @@ -42,6 +42,7 @@ jobs:
- run: cargo publish --all-features -v -p ${{ env.CRATE_NAME }} --token ${{ secrets.CARGO_REGISTRY_TOKEN }}
publish:
name: Publish (${{ github.event.repository.name }})
needs: base
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
Expand Down
6 changes: 3 additions & 3 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -23,15 +23,15 @@ thiserror = "1"

[workspace.package]
authors = ["Joe McCain III <jo3mccain@icloud.com>",]
categories = [ ]
categories = [ "mathematics", "science", "simulation" ]
description = "This crate focuses on building concrete implementations for Turing Machines."
edition = "2021"
homepage = "https://github.com/FL03/rstm/wiki"
keywords = [ ]
keywords = [ "turing", "turing-machine", "utm" ]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/FL03/rstm.git"
version = "0.0.2"
version = "0.0.3"

[profile.dev]
opt-level = 0
Expand Down
21 changes: 20 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,27 @@ cargo build --features full -r --workspace
```rust
extern crate rstm;

fn main() -> Result<(), Box<dyn std::error::Error>> {
use rstm::state::BinState::{Invalid, Valid};
use rstm::{rule, Program, State, StdTape, TM};

fn main() -> Result<(), Box<dyn std::error::Error>> {
tracing_subscriber::fmt().with_target(false).init();

// initialize the tape data
let alpha: Vec<u8> = vec![1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1];
// define the rules for the machine
let rules = vec![
rule![(Invalid, 0) -> Right(Invalid, 0)],
rule![(Invalid, 1) -> Right(Valid, 0)],
rule![(Valid, 0) -> Right(Valid, 1)],
rule![(Valid, 1) -> Left(Valid, 0)],
];

let tape = StdTape::from_iter(alpha);
let program = Program::from_state(State(Invalid)).with_instructions(rules);
// create a new instance of the machine
let tm = TM::new(program, tape);
tm.execute()?;
Ok(())
}
```
Expand Down
269 changes: 269 additions & 0 deletions core/src/actors/actor.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,269 @@
/*
Appellation: actor <module>
Contrib: FL03 <jo3mccain@icloud.com>
*/
#[doc(inline)]
pub use self::builder::ActorBuilder;

use super::Executor;
use crate::rules::Program;
use crate::{Direction, Error, Head, State, Tail};

/// An [Actor] describes a Turing machine with a moving head (TMH).
///
/// [Actor]'s abstractly define actionable surfaces capable of executing a [Program].
#[derive(Clone, Default, Eq, Hash, PartialEq, PartialOrd)]
pub struct Actor<Q, S> {
/// the input alphabet
pub(crate) alpha: Vec<S>,
/// the head of the tape
pub(crate) head: Head<Q, usize>,
}

impl<Q, S> Actor<Q, S> {
Fixed Show fixed Hide fixed
pub fn new() -> ActorBuilder<Q, S> {
ActorBuilder::new()
}
Fixed Show fixed Hide fixed
Comment on lines +24 to +26

Check warning

Code scanning / clippy

methods called new usually return Self Warning

methods called new usually return Self
/// Constructs a new [Actor] with the given state; assumes the tape is empty and the head
/// is located at `0`.
pub fn from_state(State(state): State<Q>) -> Self {
Self {
alpha: Vec::new(),
head: Head {
state: State(state),
symbol: 0,
},
}
}

pub fn with_tape<I>(self, alpha: I) -> Self
where
I: IntoIterator<Item = S>,
{
Self {
alpha: Vec::from_iter(alpha),
..self
}
}
/// Returns an immutable reference to the tape alphabet as a slice
pub fn alpha(&self) -> &[S] {
&self.alpha
}
/// Returns an immutable reference to the head of the tape
pub const fn head(&self) -> &Head<Q, usize> {
&self.head
}
/// Returns a mutable reference to the head of the tape
pub fn head_mut(&mut self) -> &mut Head<Q, usize> {
&mut self.head
}
/// Returns an instance of the [Head] with an immutable reference to the state's inner
/// value
pub fn head_ref(&self) -> Head<&Q, usize> {
Head {
state: self.head.state.to_ref(),
symbol: self.head.symbol,
}
}
/// Returns an instance of the state with an immutable reference to the inner value
pub fn state(&self) -> State<&Q> {
self.head.state()
}
/// Returns an instance of the state with a mutable reference to the inner value
pub fn state_mut(&mut self) -> State<&mut Q> {
self.head.state_mut()
}
/// Executes the given program; the method is lazy, meaning it will not compute immediately
/// but will return an [Executor] that is better suited for managing the runtime.
pub fn execute(self, program: Program<Q, S>) -> Executor<Q, S> {
Executor::new(self, program)
}
/// Reads the current symbol at the head of the tape
#[cfg_attr(
feature = "tracing",
tracing::instrument(skip_all, name = "get", target = "actor")
)]
pub fn get(&self) -> Option<&S> {
self.alpha().get(self.position())
}
/// Checks if the tape is empty
pub fn is_empty(&self) -> bool {
self.alpha.is_empty()
}
/// Checks if the tape is halted
pub fn is_halted(&self) -> bool
where
Q: 'static,
{
self.head.state.is_halt()
}
/// Returns the length of the tape
#[inline]
pub fn len(&self) -> usize {
self.alpha.len()
}
/// Returns the current position of the head on the tape
pub fn position(&self) -> usize {
self.head.symbol
}
/// Reads the current symbol at the head of the tape
#[cfg_attr(
feature = "tracing",
tracing::instrument(skip_all, name = "read", target = "actor")
)]
pub fn read(&self) -> Result<Head<&Q, &S>, Error> {
#[cfg(feature = "tracing")]
tracing::trace!("Reading the tape...");
self.alpha
.get(self.position())
.map(|symbol| Head {
state: self.head.state(),
symbol,
})
.ok_or(Error::index_out_of_bounds(self.position(), self.len()))
}

/// Writes the given symbol to the tape
#[cfg_attr(
feature = "tracing",
tracing::instrument(skip_all, name = "write", target = "actor")
)]
pub fn write(&mut self, value: S) {
#[cfg(feature = "tracing")]
tracing::trace!("Writing to the tape...");
let pos = self.position();

if pos == usize::MAX {
#[cfg(feature = "tracing")]
tracing::trace!("Prepending to the tape...");
} else if pos >= self.len() {
#[cfg(feature = "tracing")]
tracing::trace!("Appending to the tape...");
// append to the tape
self.alpha.push(value);
} else {
self.alpha[pos] = value;
}
}
/// Performs a single step of the Turing machine
#[cfg_attr(
feature = "tracing",
tracing::instrument(skip_all, name = "handle", target = "actor")
)]
pub(crate) fn handle(&mut self, direction: Direction, State(state): State<Q>, symbol: S) {
#[cfg(feature = "tracing")]
tracing::trace!("Transitioning the actor...");
// write the symbol to the tape
self.write(symbol);
// update the head of the actor
self.head = Head {
state: State(state),
symbol: direction.apply(self.head.symbol),
};
}

pub(crate) fn process(&mut self, rule: Tail<Q, S>) {
self.handle(rule.direction, rule.state, rule.symbol);
}
}

impl<Q, S> core::fmt::Debug for Actor<Q, S>
where
S: core::fmt::Debug,
{
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
for (i, c) in self.alpha.iter().enumerate() {
if i == self.position() {
write!(f, "[{c:?}]")?;
} else {
write!(f, "{c:?}")?;
}
}
Ok(())
}
}

impl<Q, S> core::fmt::Display for Actor<Q, S>
where
S: core::fmt::Display,
{
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
for (i, c) in self.alpha.iter().enumerate() {
if i == self.position() {
write!(f, "[{c}]")?;
} else {
write!(f, "{c}")?;
}
}
Ok(())
}
}

mod builder {
use super::*;
use core::iter::FromIterator;

#[derive(Default)]
pub struct ActorBuilder<Q, S> {
alpha: Vec<S>,
state: Option<State<Q>>,
symbol: usize,
}

impl<Q, S> ActorBuilder<Q, S> {
pub(crate) fn new() -> Self {
Self {
alpha: Vec::new(),
state: None,
symbol: 0,
}
}

pub fn alpha<I>(self, alpha: I) -> Self
where
I: IntoIterator<Item = S>,
{
Self {
alpha: Vec::from_iter(alpha),
..self
}
}

pub fn head(self, head: Head<Q, usize>) -> Self {
Self {
state: Some(head.state),
symbol: head.symbol,
..self
}
}

pub fn state(self, State(state): State<Q>) -> Self {
Self {
state: Some(State(state)),
..self
}
}

pub fn position(self, symbol: usize) -> Self {
Self { symbol, ..self }
}

pub fn build(self) -> Actor<Q, S>
where
Q: Default,
{
let ActorBuilder {
alpha,
state,
symbol,
} = self;
Actor {
alpha,
head: Head {
state: state.unwrap_or_default(),
symbol,
},
}
}
}
}
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