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NexIsDumb authored Feb 4, 2024
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6 changes: 3 additions & 3 deletions PATCHNOTES.md
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- Snaps for notes/events in the charter
- Multiple Vocals Support (per strumline)
- Playback speed in the charter
- New SEXY editor assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
- New SEXY editor assets by paige and nex!!!! (and lunar, does 16x16 even count??? 😭)
- NEW EVENTS (Camera events, play animation, scroll speed change)
- Events window is now scrollable (more events, more room)
- Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property])
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- Moddable Game Over Events!!
- Reworked Lagless Credits Codename Engine's Contributors Menu
- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
- MANY OG GAME WEEK STUFF!! (still wip and softcoded!)
- MANY OG GAME WEEK STUFF!! (still wip and softcoded and also many reworks by nex!)
- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
- SMALLER BUT STILL COOL
- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
- You can now easily check if a cutscene was played (And make it auto play or not; Check startCutscene() code for more details in PlayState)
- You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
- onScriptCreated event in global.hx
- Addons priority (Being able to set addons to load before or after a mod)
- Added Script.fromString to add scripts without making pesky new files!!
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