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Vehicle collides with invisible object and flies off #203
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Flying off already, amazing! No but seriously, this must be fixed. I will look into it. Thanks a lot for the report and the video!!! If this (or something similar) happens during competition a rerun will be issued. This is dictated by the following rule in the rulebook under section 3.1:
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@SijmenHuizenga Do you mean flat? Yes, it is not flat when the formula comes from the light gray asphalt onto the dark gray asphalt - but this is not a big issue, we thought it was a feature tbh 😅 However the bug we described above seems to happen on a flat surface as well |
Yes I mean flat, sorry for my Dutchy English ;) Yes, the pavement being raised a bit is a feature. However, the light gray asphalt within itself should be flat. Because the pavement is made up of individual pieces linked together. If they do so at an angle weird behavior happens: However... After some more testing I can conclude that this does not solve the problem. Back to debugging 😅 |
Soooo I havn't been able to find it. So far I have ruled out the following things:
Has anyone been able to replicate this on the dark gray asphalt? Maybe it has something to do with the light-gray asphalt? |
I have disabled collision on the light-gray pavement. This will be included in the next version. |
@SijmenHuizenga Cool, thanks for the fix! Maybe it was invisible nijas after all... If the colisions on the light-gray pavements are off, will this not interfere with cone hitting? And will the "pavement raise bump" be still there? |
Cones work just like before. Nothing has changes. You will be able to test in version 1.2.0 that will be released in the next hour.
Unfortunately not. But I think keeping the bump is way less important then the invisible ninja so it's gone. |
@SijmenHuizenga Yes agreed, thanks for the information and fix 👍 |
While testing around, we have encountered what is potentially a really nasty bug.
During driving, the vehicle appears to have crashed into some invisible ninja wall which sent it flying into a different direction - completely messing up all algorithms. See video for reference:
https://youtu.be/lBl9r7biYxE
Static picture of the incident:
This could be caused by a collision with a cone, we are not sure.
Is there a plan to make sure this does not repeat at comp? What is the expected FSO procedure if this happens and ruins a team's attempt?
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