Change Enchantment API for data-driven enchantments #3761
Merged
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The current implementation actually diverges from vanilla and replaces all
isPrimaryItem
calls withisAcceptableItem
by default, so in theory one could enchant an axe with sharpness inside an enchanting table, which is definitely a bug.This PR fixes that, and now that vanilla clearly delineates "acceptable" and "primary" checks,
EnchantingContext
was (breakingly) reworked. Given how recent the enchantment API is and how much the datafication of enchantments will break enchantment code anyway, I don't think the breakage is a very big deal.Testmod is still very very broken, we might need a DRM argument or something in some places.No DRM needed, as the recommended design is now to work with enchantment tags rather than specific ones inside code.