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What is this fixing or adding?
adds optimization to regen so that it only generates the world you are connecting as (with plans to cache those so it won't gen the same world+slot data more than once) and adds a framework so all worlds that will need to regen can be skipped from the multiworld gen'd at launch
How was this tested?
forced TUNIC to be in the REGEN_WORLDS and connected to a tunic slot, using manually_collect to prove it was working
including connecting/disconnecting multiple times and switching to a different slot and back
will run a full test later
If this makes graphical changes, please attach screenshots.