Textured raycaster made in C++ with SDL2, akin to Wolfenstein 3D.
- Textured walls
- Textured floors and ceilings
- Billboard sprite rendering
- External texture and map loading
W
, A
, S
, and D
to move around
Left arrow
and Right arrow
to look around
Up arrow
to load the next map
Down arrow
to load the last map
Textures are from opengameart
- metal_ceiling.png (4-light-grey-metal-plates) by Georges "TRaK" Grondin
- metal.png (rusty metal floor) by Sindwiller
- bone_wall.png & bone_wall_pillar.png by p0ss
- bricks.png by alpha_rats
- stonewall.png by West:
This project requires:
- SDL2
This project uses CMake. Run
cmake CMakeLists.txt