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…w, and integration; update README
… game module; README section; spawner/rust 0.29 fixes
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Epic pull |
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i wanna see the demo or preview for this one |
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Would love to see more |
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Imagine a Vib-ribbon style level-generation based on the music... #nextsteps |
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Overview
Adds a new Driving Game mode: a 3‑lane top‑down mini‑game rendered in Ratatui that runs independently of audio playback. The player drives a car across three lanes, dodges incoming cars, and fires projectiles straight up to destroy them. Game logic runs on a fixed timestep; audio playback (Rodio/Symphonia) remains non‑blocking and continues in the background by default.
Controls
Mechanics
Architecture
src/game/:scene.rs:GameSceneenum (Running, Paused, GameOver)entities.rs:Player,Enemy,Projectilestate.rs:GameState(lanes, player, enemies, projectiles, score, lives, rng, timers)input.rs: key mapping toGameCmdspawn.rs: enemy spawn logic and difficulty curveupdate.rs: per‑tick movement, collisions, cleanupdraw.rs: rendering of borders, lanes, cars, projectiles, HUDAppMode::DrivingGameinsrc/screen/main_loop.rsAcceptance Criteria
g) starts gameplay without crashingDemo
screenshot.pngin repo.README
See the new section: Driving Game Mode.
Notes
state.rsCommits
Key commits in this branch include module scaffolding, integration, and fixed‑timestep/input/draw wiring. See commit history in this PR for details.