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Update debug menu text (rh-hideout#3919)
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* Updated capitalization and abbrevations in debug menu

* Updated spacing in debug.c
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fdeblasio authored Jan 3, 2024
1 parent d7cdf41 commit 6cb89ef
Showing 1 changed file with 65 additions and 65 deletions.
130 changes: 65 additions & 65 deletions src/debug.c
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,7 @@ enum SoundMenu
// Constants
#define DEBUG_MENU_FONT FONT_NORMAL

#define DEBUG_MENU_WIDTH_MAIN 16
#define DEBUG_MENU_WIDTH_MAIN 17
#define DEBUG_MENU_HEIGHT_MAIN 9

#define DEBUG_MENU_WIDTH_EXTRA 10
Expand Down Expand Up @@ -456,73 +456,73 @@ static const u8 sDebugText_Dashes[] = _("---");
static const u8 sDebugText_Empty[] = _("");
static const u8 sDebugText_Continue[] = _("Continue…{CLEAR_TO 110}{RIGHT_ARROW}");
// Main Menu
static const u8 sDebugText_Utilities[] = _("Utilities…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_PartyBoxes[] = _("Party/Boxes…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Scripts[] = _("Scripts…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars[] = _("Flags & Vars…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Battle[] = _("Battle Test{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Give[] = _("Give X…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Fill[] = _("Fill PC/Pockets…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound[] = _("Sound…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Cancel[] = _("Cancel");
static const u8 sDebugText_Utilities[] = _("Utilities…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_PartyBoxes[] = _("Party/Boxes…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Scripts[] = _("Scripts…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars[] = _("Flags & Vars…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Battle[] = _("Battle Test{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Give[] = _("Give X…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Fill[] = _("Fill PC/Pockets…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound[] = _("Sound…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Cancel[] = _("Cancel");
// Script menu
static const u8 sDebugText_Util_Script_1[] = _("Script 1");
static const u8 sDebugText_Util_Script_2[] = _("Script 2");
static const u8 sDebugText_Util_Script_3[] = _("Script 3");
static const u8 sDebugText_Util_Script_4[] = _("Script 4");
static const u8 sDebugText_Util_Script_5[] = _("Script 5");
static const u8 sDebugText_Util_Script_6[] = _("Script 6");
static const u8 sDebugText_Util_Script_7[] = _("Script 7");
static const u8 sDebugText_Util_Script_8[] = _("Script 8");
static const u8 sDebugText_Util_Script_1[] = _("Script 1");
static const u8 sDebugText_Util_Script_2[] = _("Script 2");
static const u8 sDebugText_Util_Script_3[] = _("Script 3");
static const u8 sDebugText_Util_Script_4[] = _("Script 4");
static const u8 sDebugText_Util_Script_5[] = _("Script 5");
static const u8 sDebugText_Util_Script_6[] = _("Script 6");
static const u8 sDebugText_Util_Script_7[] = _("Script 7");
static const u8 sDebugText_Util_Script_8[] = _("Script 8");
// Util Menu
static const u8 sDebugText_Util_FlyToMap[] = _("Fly to map…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_WarpToMap[] = _("Warp to map warp…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_WarpToMap_SelectMapGroup[] = _("Group: {STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelectMap[] = _("Map: {STR_VAR_1}{CLEAR_TO 90}\nMapSec:{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelectWarp[] = _("Warp:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}");
static const u8 sDebugText_Util_WarpToMap_SelMax[] = _("{STR_VAR_1} / {STR_VAR_2}");
static const u8 sDebugText_Util_SaveBlockSpace[] = _("SaveBlock Space…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_ROMSpace[] = _("ROM Space…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_SaveBlockSpace[] = _("Save Block space…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_ROMSpace[] = _("ROM space…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_Weather[] = _("Set weather…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_Weather_ID[] = _("Weather Id: {STR_VAR_3}\n{STR_VAR_1}\n{STR_VAR_2}");
static const u8 sDebugText_Util_CheckWallClock[] = _("Check Wall Clock…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_SetWallClock[] = _("Set Wall Clock…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_WatchCredits[] = _("Watch Credits…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_Weather_ID[] = _("Weather ID: {STR_VAR_3}\n{STR_VAR_1}\n{STR_VAR_2}");
static const u8 sDebugText_Util_CheckWallClock[] = _("Check wall clock…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_SetWallClock[] = _("Set wall clock…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_WatchCredits[] = _("Watch credits…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Util_Player_Name[] = _("Player name");
static const u8 sDebugText_Util_Player_Gender[] = _("Toggle Gender");
static const u8 sDebugText_Util_Player_Id[] = _("New Trainer Id");
static const u8 sDebugText_Util_CheatStart[] = _("CHEAT Start");
static const u8 sDebugText_Util_Player_Gender[] = _("Toggle gender");
static const u8 sDebugText_Util_Player_Id[] = _("New Trainer ID");
static const u8 sDebugText_Util_CheatStart[] = _("Cheat start");
static const u8 sDebugText_Util_ExpansionVersion[] = _("Expansion Version");
// Party/Boxes Menu
static const u8 sDebugText_PartyBoxes_AccessPC[] = _("Access PC");
static const u8 sDebugText_PartyBoxes_MoveReminder[] = _("Move Reminder");
static const u8 sDebugText_PartyBoxes_HatchAnEgg[] = _("Hatch an Egg");
static const u8 sDebugText_PartyBoxes_HealParty[] = _("Heal Party");
static const u8 sDebugText_PartyBoxes_HealParty[] = _("Heal party");
static const u8 sDebugText_PartyBoxes_PoisonParty[] = _("Poison party");
static const u8 sDebugText_PartyBoxes_ClearBoxes[] = _("Clear Storage Boxes");
// Flags/Vars Menu
static const u8 sDebugText_FlagsVars_Flags[] = _("Set Flag XYZ…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars_Flag[] = _("Flag: {STR_VAR_1}{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}");
static const u8 sDebugText_FlagsVars_FlagHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_FlagsVars_Vars[] = _("Set Var XYZ…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars_VariableHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_FlagsVars_Variable[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
static const u8 sDebugText_FlagsVars_VariableValueSet[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
static const u8 sDebugText_FlagsVars_PokedexFlags_All[] = _("Pokédex Flags All");
static const u8 sDebugText_FlagsVars_PokedexFlags_Reset[] = _("Pokédex Flags Reset");
static const u8 sDebugText_FlagsVars_SwitchDex[] = _("Toggle {STR_VAR_1}Pokédex");
static const u8 sDebugText_FlagsVars_SwitchNationalDex[] = _("Toggle {STR_VAR_1}NatDex");
static const u8 sDebugText_FlagsVars_SwitchPokeNav[] = _("Toggle {STR_VAR_1}PokéNav");
static const u8 sDebugText_FlagsVars_SwitchMatchCall[] = _("Toggle {STR_VAR_1}Match Call");
static const u8 sDebugText_FlagsVars_RunningShoes[] = _("Toggle {STR_VAR_1}Running Shoes");
static const u8 sDebugText_FlagsVars_ToggleFlyFlags[] = _("Toggle {STR_VAR_1}Fly Flags");
static const u8 sDebugText_FlagsVars_ToggleAllBadges[] = _("Toggle {STR_VAR_1}All badges");
static const u8 sDebugText_FlagsVars_ToggleFrontierPass[] = _("Toggle {STR_VAR_1}Frontier Pass");
static const u8 sDebugText_FlagsVars_SwitchCollision[] = _("Toggle {STR_VAR_1}Collision OFF");
static const u8 sDebugText_FlagsVars_SwitchEncounter[] = _("Toggle {STR_VAR_1}Encounter OFF");
static const u8 sDebugText_FlagsVars_SwitchTrainerSee[] = _("Toggle {STR_VAR_1}TrainerSee OFF");
static const u8 sDebugText_FlagsVars_SwitchBagUse[] = _("Toggle {STR_VAR_1}BagUse OFF");
static const u8 sDebugText_FlagsVars_SwitchCatching[] = _("Toggle {STR_VAR_1}Catching OFF");
static const u8 sDebugText_FlagsVars_Flags[] = _("Set Flag XYZ…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars_Flag[] = _("Flag: {STR_VAR_1}{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}");
static const u8 sDebugText_FlagsVars_FlagHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_FlagsVars_Vars[] = _("Set Var XYZ…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_FlagsVars_VariableHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_FlagsVars_Variable[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
static const u8 sDebugText_FlagsVars_VariableValueSet[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}");
static const u8 sDebugText_FlagsVars_PokedexFlags_All[] = _("Pokédex Flags All");
static const u8 sDebugText_FlagsVars_PokedexFlags_Reset[] = _("Pokédex Flags Reset");
static const u8 sDebugText_FlagsVars_SwitchDex[] = _("Toggle {STR_VAR_1}Pokédex");
static const u8 sDebugText_FlagsVars_SwitchNationalDex[] = _("Toggle {STR_VAR_1}National Dex");
static const u8 sDebugText_FlagsVars_SwitchPokeNav[] = _("Toggle {STR_VAR_1}PokéNav");
static const u8 sDebugText_FlagsVars_SwitchMatchCall[] = _("Toggle {STR_VAR_1}Match Call");
static const u8 sDebugText_FlagsVars_RunningShoes[] = _("Toggle {STR_VAR_1}Running Shoes");
static const u8 sDebugText_FlagsVars_ToggleFlyFlags[] = _("Toggle {STR_VAR_1}Fly Flags");
static const u8 sDebugText_FlagsVars_ToggleAllBadges[] = _("Toggle {STR_VAR_1}All badges");
static const u8 sDebugText_FlagsVars_ToggleFrontierPass[] = _("Toggle {STR_VAR_1}Frontier Pass");
static const u8 sDebugText_FlagsVars_SwitchCollision[] = _("Toggle {STR_VAR_1}Collision OFF");
static const u8 sDebugText_FlagsVars_SwitchEncounter[] = _("Toggle {STR_VAR_1}Encounter OFF");
static const u8 sDebugText_FlagsVars_SwitchTrainerSee[] = _("Toggle {STR_VAR_1}Trainer See OFF");
static const u8 sDebugText_FlagsVars_SwitchBagUse[] = _("Toggle {STR_VAR_1}Bag Use OFF");
static const u8 sDebugText_FlagsVars_SwitchCatching[] = _("Toggle {STR_VAR_1}Catching OFF");
// Battle
static const u8 sDebugText_Battle_0_Wild[] = _("Wild…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Battle_0_WildDouble[] = _("Wild Double…{CLEAR_TO 110}{RIGHT_ARROW}");
Expand All @@ -535,10 +535,10 @@ static const u8 sDebugText_Battle_1_AIFlag_02[] = _("{STR_VAR_1}Check viabilit
static const u8 sDebugText_Battle_1_AIFlag_03[] = _("{STR_VAR_1}Setup first turn");
static const u8 sDebugText_Battle_1_AIFlag_04[] = _("{STR_VAR_1}Risky");
static const u8 sDebugText_Battle_1_AIFlag_05[] = _("{STR_VAR_1}Prefer strongest move");
static const u8 sDebugText_Battle_1_AIFlag_06[] = _("{STR_VAR_1}Prefer baton pass");
static const u8 sDebugText_Battle_1_AIFlag_06[] = _("{STR_VAR_1}Prefer Baton Pass");
static const u8 sDebugText_Battle_1_AIFlag_07[] = _("{STR_VAR_1}Double battle");
static const u8 sDebugText_Battle_1_AIFlag_08[] = _("{STR_VAR_1}Hp aware");
static const u8 sDebugText_Battle_1_AIFlag_09[] = _("{STR_VAR_1}Negate unaware");
static const u8 sDebugText_Battle_1_AIFlag_08[] = _("{STR_VAR_1}HP aware");
static const u8 sDebugText_Battle_1_AIFlag_09[] = _("{STR_VAR_1}Negate Unaware");
static const u8 sDebugText_Battle_1_AIFlag_10[] = _("{STR_VAR_1}Will suicide");
static const u8 sDebugText_Battle_1_AIFlag_11[] = _("{STR_VAR_1}Help partner");
static const u8 sDebugText_Battle_1_AIFlag_12[] = _("{STR_VAR_1}Prefer status moves");
Expand All @@ -560,15 +560,15 @@ static const u8 sDebugText_Battle_2_Terrain_9[] = _("Plain…{CLEAR_TO 110}{RI
// Give Menu
static const u8 sDebugText_Give_GiveItem[] = _("Give item XYZ…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_ItemQuantity[] = _("Quantity:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}");
static const u8 sDebugText_ItemID[] = _("Item Id: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}");
static const u8 sDebugText_ItemID[] = _("Item ID: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}");
static const u8 sDebugText_Give_AllTMs[] = _("Give all TMs");
static const u8 sDebugText_Give_GivePokemonSimple[] = _("Pkmn (Basic){CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Give_GivePokemonComplex[] = _("Pkmn (Complex){CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Give_GivePokemonSimple[] = _("Pokémon (Basic){CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Give_GivePokemonComplex[] = _("Pokémon (Complex){CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_PokemonID[] = _("Species: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonLevel[] = _("Level:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonShiny[] = _("Shiny:{CLEAR_TO 90}\n {STR_VAR_2}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{CLEAR_TO 90}");
static const u8 sDebugText_PokemonNature[] = _("NatureId: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonAbility[] = _("AbilityNum: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonNature[] = _("Nature ID: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonAbility[] = _("Ability Num: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonIVs[] = _("All IVs:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_PokemonEVs[] = _("All EVs:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
static const u8 sDebugText_IV_HP[] = _("IV HP:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}");
Expand All @@ -592,19 +592,19 @@ static const u8 sDebugText_Give_MaxCoins[] = _("Max Coins");
static const u8 sDebugText_Give_BattlePoints[] = _("Max Battle Points");
static const u8 sDebugText_Give_DaycareEgg[] = _("Daycare Egg");
// Fill Menu
static const u8 sDebugText_Fill_Pc_Fast[] = _("Fill PCBoxes Fast");
static const u8 sDebugText_Fill_Pc_Slow[] = _("Fill PCBoxes Slow (LAG!)");
static const u8 sDebugText_Fill_Pc_Items[] = _("Fill PCItems");
static const u8 sDebugText_Fill_Pc_Fast[] = _("Fill PC Boxes Fast");
static const u8 sDebugText_Fill_Pc_Slow[] = _("Fill PC Boxes Slow (LAG!)");
static const u8 sDebugText_Fill_Pc_Items[] = _("Fill PC Items");
static const u8 sDebugText_Fill_PocketItems[] = _("Fill Pocket Items");
static const u8 sDebugText_Fill_PocketPokeBalls[] = _("Fill Pocket PokeBalls");
static const u8 sDebugText_Fill_PocketPokeBalls[] = _("Fill Pocket Poké Balls");
static const u8 sDebugText_Fill_PocketTMHM[] = _("Fill Pocket TMHM");
static const u8 sDebugText_Fill_PocketBerries[] = _("Fill Pocket Berries");
static const u8 sDebugText_Fill_PocketKeyItems[] = _("Fill Pocket KeyItems");
static const u8 sDebugText_Fill_PocketKeyItems[] = _("Fill Pocket Key Items");
// Sound Menu
static const u8 sDebugText_Sound_SFX[] = _("SFX…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound_SFX_ID[] = _("SFX Id: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_SFX_ID[] = _("SFX ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_Music[] = _("Music…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound_Music_ID[] = _("Music Id: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_Music_ID[] = _("Music ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");

static const u8 sDebugText_Digit_1[] = _("{LEFT_ARROW}+1{RIGHT_ARROW} ");
static const u8 sDebugText_Digit_10[] = _("{LEFT_ARROW}+10{RIGHT_ARROW} ");
Expand Down

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