Adds IVA to UNMANNED Vessels/CommandModules that have no Crew/Internal.
AutoUpdates all "ModuleCommand"-Parts that have no "INTERNAL"
RasterPropMonitor gets enabled automatically if the .dll is loaded
- ModuleManager
- ToolbarController
- RasterPropMonitor
1. Remove any previous versions of "ProbeControlRoom" in your KerbalSpaceProgram/GameData directory
2. Merge the downloaded "GameData" into your KerbalSpaceProgram directory
3. Start the game and build a vessel with a ProbeCore
4. Start the ControlRoom by:
a. MannedVessel: Bottom right, above the KerbalAvatars is a IVA button
b. UnmannedVessel: Use the CameraMode button (C) to access/leave IVA
c. Righclick the ProbeCore and click "IVA from here"
d. click the IVA button in the toolbar
On the first start a config file is created at GameData/ProbeControlRoom/Settings.cfg
ForcePCROnly (default: False)
forces the use of PCR
- UI/Toolbar buttons to overwrite
- Traps mapView and "Camera"-Key
DisableWobble (default: True)
disables the cameraShake when inside a PCR
DisableSounds (default: False) [ALPHA - CurrentMethod (GameSettings-Volume) not stable]
disables the Ship_Audio when inside a PCR
- Seems to ignore Engines, Staging, Parachutes and similar, while explosions get muted.
- With ForcePCROnly=True muting works, but always for every rocket with a PCR...
- G'th for the idea&kick to actually do it
- all the KSP modders putting tons of sourcecode out there to read & learn
- the folks in the #kspmodders irc that linked me there ;-)
- "Albert VDS" for the excelent work hes done on the 3D Model/Textures/Pages
- "Dexter9313" and "Z-Key Aerospace" for the pull-requests regarding Wobble&Audio removal
- "MeCripp", "jlcarneiro" and again "Z-Key Aerospace" & "Dexter9313" for providing updates while i could not
Contributions by: Virindi, Tabakhase, Icedown, Albert_VDS, MeCripp, Nils277, JPLRepo, Dexter9313, Z-Key Aerospace, JlCarneiro, LinuxGuruGamer, JonnyOThan
This project is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/