- Model (Size, Position)
- BasePart (Size, Position)
- Attachment (Position) (and thus connected Constraints, e.g. Welds and Joints)
- SpecialMesh (Scale)
- Fire (Size)
- Texture (U/V)
- ParticleEmitter (Size: NumberSequence)
- Explosion (Position, BlastPressure, BlastRadius)
- PointLight (Range)
- Vector3 (Scale, Scale about Point)
- Tool (All Descendants, using Handle as reference)
- Joint (Thanks to @RRainmaker)
- Instances (generic catch-all for e.g. a Folder)
- Install npm package
npm i @rbxts/scale-model
- Import
scaleModel
,scalePart
,scaleExplosion
,scaleTool
, orscaleInstances
import { scaleModel, scalePart, scaleExplosion, scaleTool, scaleInstances } from '@rbxts/scale-model';
- Pass a Model, Part, Explosion, Tool, or array of Instances with a scale factor. Scale factor > 1 is bigger, < 1 is smaller
scaleModel(myModel, 1.5); // All descendants of myModel to 150% size
scalePart(myPart, new Vector3(0.5, 2, 0.5); // myPart and all descendants to 50% size on XZ and 200% size on Y (tall + skinny)
scaleExplosion(myExplosion, 10); // myExplosion to 1000% size
scaleTool(myTool, 0.8); // myTool to 80% size
scaleInstances(myFolder, 0.5, new Vector3(0,0,0)); // all instances in myFolder to 50% size
We need this special api for scaleExplosion
since we need to scale it before it is parented.
You can optionally provide a custom center point in the 3rd parameter, instead of using the Model's PrimaryPart's Position, or the Part's Position.
The scaling of a Model can fail if attempted on a Model that doesn't have a PrimaryPart defined, and no custom center is provided. In that case, a message will be printed in the output.
The scaling of a Tool can fail if attempted on a Tool that doesn't have a Handle defined, and no custom center is provided. In that case, a message will be printed in the output.
Pull Requests are welcome if there's something I missed. Or, open an Issue.
The compiled modulescript is available in the Roblox Library with asset id 8238368335 Open the Command Bar in Roblox studio and require the modulescript to use it
require(8238368335).scaleModel(game.Workspace.TestModel, 4, Enum.NormalId.Bottom)
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