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Was using the Statemachine Editor to edit a sm with 10 states and ~25 state outcome transitions total.
Once I passed about 20 state outcome transitions (i.e. I had made 20 connections between states), I noticed that making new connections became progressively slower (and laggier).
I'd click on the state outcome name in the origin state and the screen would update slowly (and freeze for fractions of a second) while I tried to drag the net to the destination state.
This lagginess only manifests itself when making state transition connections and appears to get worse as the number of state transitions connections made increases.
(I'm working with 32 MB of RAM with a good processor and graphics card). Thanks!
The text was updated successfully, but these errors were encountered:
Thank you for letting me know. I am a bit surprised that it is that slow
already for relatively few states, but yes, the visual update when
connecting a transition is implemented rather ineffeciently if I recall
correctly.
I will make sure to improve efficiency along the next updates.
Should be much smoother now, not dependent on the number of transitions anymore, and also update a transition while hovering over states. Hope this improves the performance for you.
Was using the Statemachine Editor to edit a sm with 10 states and ~25 state outcome transitions total.
Once I passed about 20 state outcome transitions (i.e. I had made 20 connections between states), I noticed that making new connections became progressively slower (and laggier).
I'd click on the state outcome name in the origin state and the screen would update slowly (and freeze for fractions of a second) while I tried to drag the net to the destination state.
This lagginess only manifests itself when making state transition connections and appears to get worse as the number of state transitions connections made increases.
(I'm working with 32 MB of RAM with a good processor and graphics card). Thanks!
The text was updated successfully, but these errors were encountered: