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[GPU build] calcFrame() wrong order #232
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Have you tried to run this same fix with the GPU render as well? I remember I had some problems making |
I've run this fix with the GPU render as well and luckily no problems have arose. |
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In
calcFrame()
, theisBlitting()
check sets the flashRect dimensions to zero in the incorrect order:In the blitting render this causes some alpha effects to not work correctly depending on a few factors. This can be resolved by moving the flashRect assignment to within the calcFramePixels() function.
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