The Unity game Holy Mouse is a project developed by four german students at the Technical University of Munich.
The player finds himself in the paws of a mouse living in a church, listening to a conversation between an architect and the mayor. The mayor intends to demolish the building if the architect does not manage to transform it into a kindergarten within four days. In order not to lose his home, the mouse decides to help the architect with a series of tasks (henceforth quests).
In each of the four nights until the imminent demolition, the mouse must master a different task. The lighting conditions are kept quite dark, because the mouse can only work at night. At the beginning of the level, the specific task and the goal are explained to the player by means of a text box.
The mouse has to mark items that are not usable for the kindergarten and that need to be taken out. These include benches, shelves, the baptismal font, the altar and speakers. To simplify the search, these objects to be removed are highlighted with a particle effect. Marking is done with the interaction key E.
You have to identify areas of the church that are in poor condition and need to be repaired or replaced. Similar to the previous quest, the mouse here uses small sticky notes that make it clear to the architect that there is a defect. The marking is also done with the interaction key E.
The architect needs help assigning new uses for the old rooms of the church. Once all four rooms have been assigned, the mouse must find the architect's plan to draw in its suggestions.
The construction work has started and the mouse has to find a way to hide her tiny living room so that it won't be destroyed during the construction. So now it's her task to find two objects in the church that she can use to hide her two hiding entrances. These items are again highlighted with the familiar particle effect.
Key | Function |
---|---|
w s a d | Mouse movement |
SPACE | Jumping and climbing (along pillars and cables) |
right click | Camera movement around the mouse |
ESC | Pausing the game |
TAB | Display the quest description |
e | marking, selecting, removing, collecting... (depending on the quest) |
Trailer.mp4
André Florentin
- Cutscene creation
- Implementation of mouse and camera control
- Designing UI components
- Quest programming
Carla Sauvant
- 3D modeling of the church and its interior in Blender
- Materials creation
- Integration of light and atmosphere
Jonas Herget
- Quest programming
- Development of the particle effect
- Formulation of quest descriptions
- Saving and reloading game states
Lukas Moersler
- 3D modeling of mouse, architect, mayor and various objects
- Cutscene creation
- Animation creation
- Implementation of mouse and camera control
- Quest programming
Brochure (german): Broschuere.pdf