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I did some quick improvements to DirectSound driver:
fluid_dsound_audio_run() and fluid_win32_error() are now static functions.
WAVEFORMATEX is not required by DirectSound during the playback. We do not need it anymore after calling ::SetFormat(), so allocating this structure dynamically inside driver structure is useless.
Implemented support for float sample type.
Uses an event object for handling the end of thread, it allows to combine the quit event with the later wait in milliseconds in a single block.
Calculates the amount of milliseconds to sleep rather than sleeping always for one millisecond.
Fix an error into a FLUID_LOG() call.
Fix handle leak of the thread, now it is correctly closed with CloseHandle().
ExitThread() is a nonsense in that position, since the thread is already exiting.