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Update lib_egl.dart #10
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Drop prefix for EGL path, it is included automatically except for windows where it is not needed.
What do you mean by it's not needed on windows? |
For me, Android. The call to resolveDylibPath takes care of the prefix, platform dependent: https://github.com/jpnurmi/dylib.dart/blob/master/lib/dylib.dart#L54-L66 |
uhm but why does it work on windows then witht the currentl solution. |
I did not, but on Android I got "Could not find "liblibEGL.so", so that is when I found that it auto added the prefix. Once I changed this locally I got another error but did not have time to debug it. Good question on windows, maybe on windows the file name actually is libEGL.dll? |
yep on windows it is indeed named like this. I will get back to android soon but I ran into some other problems that last time. |
currently Windows and MacOs is working |
same problem on android. |
this is fixed now in the latest master that now also runs on Android |
Drop prefix for EGL path, it is included automatically except for windows where it is not needed.