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makes mobs actually responsive again because fuck you #484

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2 changes: 1 addition & 1 deletion code/__DEFINES/subsystems.dm
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@
#define FIRE_PRIORITY_AIR_TURFS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_NPC 80
#define FIRE_PRIORITY_NPC 99
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_PROJECTILES 200
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2 changes: 2 additions & 0 deletions code/controllers/subsystem/npcpool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@ SUBSYSTEM_DEF(npcpool)
flags = SS_KEEP_TIMING | SS_NO_INIT
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 5 SECONDS // currently defines how often mobs attack and flip out
// wait = 1 DECISECOND makes retreat/approach mobs just wiggle around in place and cheesegrate people

var/list/currentrun = list()

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