Not bad I think #599
Test Results (macOS, MultiThreaded) ❌
❌ TestResults-macOS-MultiThreaded.trx
6038 tests were completed in 3508s with 5983 passed, 3 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter | 2✔️ | 2❌ | 22s | |
osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation | 13✔️ | 1❌ | 42s |
❌ osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter
❌ TestBasicCounting
"counter non-zero" timed out
✔️ TestConstructor
❌ TestCounterUpdatesWithJudgementsBeforeCreation
"counter non-zero" timed out
✔️ TestDisplay
❌ osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation
✔️ TestAttemptGlobalMusicOperationFromEditor
❌ TestCancelNavigationToEditor
"Wait for menu" timed out
✔️ TestChangeMetadataExitWhileTextboxFocusedPromptsSave
✔️ TestConstructor
✔️ TestCreateNewDifficultyOnNonExistentBeatmap
✔️ TestEditorGameplayTestAlwaysUsesOriginalRuleset
✔️ TestExitEditorWithoutSelection
✔️ TestExitEditorWithSelection
✔️ TestExternalEditingNoChange
✔️ TestExternalEditingWithChange
✔️ TestLastTimestampRememberedOnExit
✔️ TestSaveThenDeleteActuallyDeletesAtSongSelect
✔️ TestSelectionRetainedOnExit(Difficulty)
✔️ TestSelectionRetainedOnExit(Title)
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestBasicCounting
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"counter non-zero" timed out
Raw output
"counter non-zero" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestCounterUpdatesWithJudgementsBeforeCreation
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"counter non-zero" timed out
Raw output
"counter non-zero" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation ► TestCancelNavigationToEditor
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
"Wait for menu" timed out
Raw output
"Wait for menu" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)