Skip to content

Not bad I think

Not bad I think #599

GitHub Actions / Test Results (macOS, MultiThreaded) failed Aug 15, 2024 in 0s

Test Results (macOS, MultiThreaded) ❌

Tests failed

❌ TestResults-macOS-MultiThreaded.trx

6038 tests were completed in 3508s with 5983 passed, 3 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter 2✔️ 2❌ 22s
osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation 13✔️ 1❌ 42s

❌ osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter

❌ TestBasicCounting
	"counter non-zero" timed out
✔️ TestConstructor
❌ TestCounterUpdatesWithJudgementsBeforeCreation
	"counter non-zero" timed out
✔️ TestDisplay

❌ osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation

✔️ TestAttemptGlobalMusicOperationFromEditor
❌ TestCancelNavigationToEditor
	"Wait for menu" timed out
✔️ TestChangeMetadataExitWhileTextboxFocusedPromptsSave
✔️ TestConstructor
✔️ TestCreateNewDifficultyOnNonExistentBeatmap
✔️ TestEditorGameplayTestAlwaysUsesOriginalRuleset
✔️ TestExitEditorWithoutSelection
✔️ TestExitEditorWithSelection
✔️ TestExternalEditingNoChange
✔️ TestExternalEditingWithChange
✔️ TestLastTimestampRememberedOnExit
✔️ TestSaveThenDeleteActuallyDeletesAtSongSelect
✔️ TestSelectionRetainedOnExit(Difficulty)
✔️ TestSelectionRetainedOnExit(Title)

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestBasicCounting

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "counter non-zero" timed out
Raw output
"counter non-zero" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestScenePerformancePointsCounter ► TestCounterUpdatesWithJudgementsBeforeCreation

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "counter non-zero" timed out
Raw output
"counter non-zero" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded)

osu.Game.Tests.Visual.Navigation.TestSceneBeatmapEditorNavigation ► TestCancelNavigationToEditor

Failed test found in:
  TestResults-macOS-MultiThreaded.trx
Error:
  "Wait for menu" timed out
Raw output
"Wait for menu" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)