A simple library for unidirectional dataflow architecture inspired by ReactJS Flux.
You can read an overview of Flux here, however the gist of it is to introduce a more functional programming style architecture by eschewing MVC like pattern and adopting a single data flow pattern.
╔═════════╗ ╔════════╗ ╔═════════════════╗
║ Actions ║──────>║ Stores ║──────>║ View Components ║
╚═════════╝ ╚════════╝ ╚═════════════════╝
^ │
└──────────────────────────────────────┘
The pattern is composed of actions and data stores, where actions initiate new data to pass through data stores before coming back to the view components again. If a view component has an event that needs to make a change in the application's data stores, they need to do so by signalling to the stores through the actions available.
The goal of the refluxjs project is to get this architecture easily up and running in your web application, both client-side or server-side. There are some differences between how this project works and how Facebook's proposed Flux architecture works:
You can read more in this blog post about React Flux vs Reflux.
Some concepts are still in Reflux in comparison with Flux:
- There are actions
- There are data stores
- The data flow is unidirectional
Reflux has refactored Flux to be a bit more dynamic and be more FRP friendly:
- The singleton dispatcher is removed in favor for letting every action act as dispatcher instead.
- Because actions are listenable, the stores may listen to them. Stores don't need to have a big switch statements that does static type checking (of action types) with strings
- Stores may listen to other stores, i.e. it is possible to create stores that can aggregate data further, similar to a map/reduce.
waitFor
is replaced in favor to handle serial and parallel data flows:- Aggregate data stores (mentioned above) may listen to other stores in serial
- Joins for joining listeners in parallel
- Action creators are not needed because RefluxJS actions are functions that will pass on the payload they receive to anyone listening to them
You can find some example projects at these locations:
You can currently install the package as a npm package or bower.
The following command installs reflux as an npm package:
npm install reflux
The following command installs reflux as a bower component that can be used in the browser:
bower install reflux
For a full example check the test/index.js
file.
Create an action by calling Reflux.createAction
with an optional options object.
var statusUpdate = Reflux.createAction(options);
An action is a functor that can be invoked like any function.
statusUpdate(data); // Invokes the action statusUpdate
statusUpdate.triggerAsync(data); // same effect as above
If options.sync
is true, the functor will instead call action.trigger
which is a synchronous operation. You can change action.sync
during the lifetime of the action, and the following calls will honour that change.
There is also a convenience function for creating multiple actions.
var Actions = Reflux.createActions([
"statusUpdate",
"statusEdited",
"statusAdded"
]);
// Actions object now contains the actions
// with the names given in the array above
// that may be invoked as usual
Actions.statusUpdate();
There are a couple of hooks avaiable for each action.
-
preEmit
- Is called before the action emits an event. It receives the arguments from the action invocation. If it returns something other than undefined, that will be used as arguments forshouldEmit
and subsequent emission. -
shouldEmit
- Is called afterpreEmit
and before the action emits an event. By default it returnstrue
which will let the action emit the event. You may override this if you need to check the arguments that the action receives and see if it needs to emit the event.
Example usage:
Actions.statusUpdate.preEmit = function() { console.log(arguments); };
Actions.statusUpdate.shouldEmit = function(value) {
return value > 0;
};
Actions.statusUpdate(0);
Actions.statusUpdate(1);
// Should output: 1
You can also set the hooks by sending them in a definition object as you create the action:
var action = Reflux.createAction({
preEmit: function(){...},
shouldEmit: function(){...}
});
Create a data store much like ReactJS's own React.createClass
by passing a definition object to Reflux.createStore
. You may set up all action listeners in the init
function and register them by calling the store's own listenTo
function.
// Creates a DataStore
var statusStore = Reflux.createStore({
// Initial setup
init: function() {
// Register statusUpdate action
this.listenTo(statusUpdate, this.output);
},
// Callback
output: function(flag) {
var status = flag ? 'ONLINE' : 'OFFLINE';
// Pass on to listeners
this.trigger(status);
}
});
In the above example, whenever the action is called, the store's output
callback will be called with whatever parameters was sent in the action. E.g. if the action is called as statusUpdate(true)
then the flag argument in output
function is true
.
A data store is a publisher much like the actions, so they too have the preEmit
and shouldEmit
hooks.
Since it is a very common pattern to listen to all actions from a createActions
call in a store init
call, the store has a listenToMany
function that takes an object of listenables. Instead of doing this:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
init: function() {
this.listenTo(actions.fireBall,this.onFireBall);
this.listenTo(actions.magicMissile,this.onMagicMissile);
},
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
...you can do this:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
init: function() {
this.listenToMany(actions);
},
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
This will add listeners to all actions actionName
who have a corresponding onActionName
(or actionName
if you prefer) method in the store. Thus if the actions
object should also have included an iceShard
spell, that would simply be ignored.
To make things more convenient still, if you give an object of actions to the listenables
property of the store definition, that will be automatically passed to listenToMany
. So the above example can be simplified even further:
var actions = Reflux.createActions(["fireBall","magicMissile"]);
var Store = Reflux.createStore({
listenables: actions,
onFireBall: function(){
// whoooosh!
},
onMagicMissile: function(){
// bzzzzapp!
}
});
The listenables
property can also be an array of such objects, in which case all of them will be sent to listenToMany
. This allows you to do convenient things like this:
var Store = Reflux.createStore({
listenables: [require('./darkspells'),require('./lightspells'),{healthChange:require('./healthstore')}],
// rest redacted
});
In your component, register to listen to changes in your data store like this:
// Fairly simple view component that outputs to console
function ConsoleComponent() {
// Registers a console logging callback to the statusStore updates
statusStore.listen(function(status) {
console.log('status: ', status);
});
};
var consoleComponent = new ConsoleComponent();
Invoke actions as if they were functions:
statusUpdate(true);
statusUpdate(false);
With the setup above this will output the following in the console:
status: ONLINE
status: OFFLINE
Register your component to listen for changes in your data stores, preferably in the componentDidMount
lifecycle method and unregister in the componentWillUnmount
, like this:
var Status = React.createClass({
initialize: function() { },
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
componentDidMount: function() {
this.unsubscribe = statusStore.listen(this.onStatusChange);
},
componentWillUnmount: function() {
this.unsubscribe();
},
render: function() {
// render specifics
}
});
You always need to unsubscribe components from observed actions and stores upon
unmounting. To simplify this process you can use mixins in React. There is a convenience mixin available at Reflux.ListenerMixin
. Using that, the above example can be written like thus:
var Status = React.createClass({
mixins: [Reflux.ListenerMixin],
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
componentDidMount: function() {
this.listenTo(statusStore, this.onStatusChange);
},
render: function() {
// render specifics
}
});
The mixin provides the listenTo
method for the React component, that works much like the one found in the Reflux's stores, and handles the listeners during mount and unmount for you. You also get the same listenToMany
method as the store has.
If you're not reliant on any special logic for the this.listenTo
calls inside componentDidMount
, you can instead use a call to Reflux.listenTo
as a mixin. That will automatically set up the componentDidMount
and the rest for you, as well as add the ListenerMixin
functionality. With this our example above can be reduced even further:
var Status = React.createClass({
mixins: [Reflux.listenTo(statusStore,"onStatusChange")],
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
render: function() {
// render using `this.state.currentStatus`
}
});
You can have multiple calls to Reflux.listenTo
in the same mixins
array.
There is also Reflux.listenToMany
which works in exactly the same way, exposing listener.listenToMany
.
If all you want to do is update the state of your component to whatever the data store transmits, you can use Reflux.connect(listener,[stateKey])
as a mixin. If you supply a stateKey
the state will be updated through this.setState({<stateKey>:data})
, otherwise this.setState(data)
. Here's the example above changed to use this syntax:
var Status = React.createClass({
mixins: [Reflux.connect(statusStore,"currentStatus")],
render: function() {
// render using `this.state.currentStatus`
}
});
A store may listen to another store's change, making it possible to safely chain stores for aggregated data without affecting other parts of the application. A store may listen to other stores using the same listenTo
function as with actions:
// Creates a DataStore that listens to statusStore
var statusHistoryStore = Reflux.createStore({
init: function() {
// Register statusStore's changes
this.listenTo(statusStore, this.output);
this.history = [];
},
// Callback
output: function(statusString) {
this.history.push({
date: new Date(),
status: statusString
});
// Pass the data on to listeners
this.trigger(this.history);
}
});
Don't like to use the EventEmitter provided? You can switch to another one, such as NodeJS's own like this:
// Do this before creating actions or stores
Reflux.setEventEmitter(require('events').EventEmitter);
Whenever action functors are called, they return immediately through the use of setTimeout
(nextTick
function) internally.
You may switch out for your favorite setTimeout
, nextTick
, setImmediate
, et al implementation:
// node.js env
Reflux.nextTick(process.nextTick);
For better alternative to setTimeout
, you may opt to use the setImmediate
polyfill.
The Reflux API contains join
methods that makes it easy to aggregate publishers that emit events in parallel. This corresponds to the waitFor
method in Flux.
A join is triggered once all participating publishers have emitted at least once. The callback will be called with the data from the various emissions, in the same order as the publishers were listed when the join was created.
There are four join methods, each representing a different strategy to track the emission data:
joinLeading
: Only the first emission from each publisher is saved. Subsequent emissions by the same publisher before all others are finished are ignored.joinTrailing
: If a publisher triggers twice, the second emission overwrites the first.joinConcat
: An array of emission arguments are stored for each publisher.joinStrict
: An error is thrown if a publisher emits twice before the join is completed.
The method signatures all look like this:
joinXyz(...publisher,callback)
Once a join is triggered it will reset, and thus it can trigger again when all publishers have emitted anew.
All objects using the listener API (stores, React components using ListenerMixin
, or other components using the ListenerMethods
) gain access to the four join instance methods, named after the argument strategy. Here's an example saving the last emission from each publisher:
var gainHeroBadgeStore = Reflux.createStore({
init: function() {
this.joinTrailing(actions.disarmBomb, actions.saveHostage, actions.recoverData, this.triggerAsync);
}
});
actions.disarmBomb("warehouse");
actions.recoverData("seedyletter");
actions.disarmBomb("docks");
actions.saveHostage("offices",3);
// `gainHeroBadgeStore` will now asyncronously trigger `[["docks"],["offices",3],["seedyletter"]]`.
Since it is rather common to have a store where the only purpose is to listen to a join and trigger when the join is completed, the join methods have static counterparts on the Reflux
object which return stores listening to the requested join. Using them, the store in the example above could instead be created like this:
var gainHeroBadgeStore = Reflux.joinTrailing(actions.disarmBomb, actions.saveHostage, actions.recoverData);
The listenTo
function provided by the Store
and the ListenerMixin
has a third parameter that accepts a callback. This callback will be invoked when the listener is registered with whatever the getDefaultData
is returning.
var exampleStore = Reflux.createStore({
init: function() {},
getDefaultData: function() {
return "the initial data";
}
});
// Anything that will listen to the example store
this.listenTo(exampleStore, onChangeCallback, initialCallback)
// initialCallback will be invoked immediately with "the initial data" as first argument
Remember the listenToMany
method? In case you use that with other stores, it supports getDefaultData
. That data is sent to the normal listening callback, or a this.on<Listenablename>Default
method if that exists.
List of contributors is available on Github.
This project is licensed under BSD 3-Clause License. Copyright (c) 2014, Mikael Brassman.
For more information about the license for this particular project read the LICENSE.md file.
This project uses eventemitter3, is currently MIT licensed and has it's license information here.