-
Notifications
You must be signed in to change notification settings - Fork 1
Frustrated-Programmer/CASTLERS
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
everyone starts with a castle... nobody knows where each other is you start off with a ATTACK-NUM that is unknown to you. ex: "1759". and you dont know where YOU are to prevent gamethrowing(telling people where you are so they dont have to buy SCOUTER) persons are everyone/workers/spys/knights etc workers are persons that get STONE,GOLD,IRON ----STARTS-OUT-WITH------ 01 farm 01 house 20 stone storage 10 iron storage 50 gold storage 50 food storage 05 workers 25 food 25 gold 05 iron 10 stone ----AUTO-GET-EVERY-20-SECS---- 0.5 stone per sec per worker 1 gold per sec per worker 0.1 iron per sec per worker 10 food per sec per farm -2 food per sec per person 1 worker per minute IF theres room ----MAX RESOURCES---- 20 stone at start and 20 per stoneblock house 50 gold at start and 50 per treasury 10 iron at start and 10 per forge 50 food at start and 20 per barn -----ITEMS--------------------------------------------------------COST-----------------------------------------------------------------------------------------POWER--------- SCOUTER: looks for castles : 05 stone : 01 gold : 01 iron : 00 food : 01 worker : : 1 power MESSENGER: allows you to talk to other players : 00 stone : 05 gold : 05 iron : 00 food : 01 worker : (CAN BE KILLED) : 1 power FARM: gives 10 food : 10 stone : 20 gold : 01 iron : 00 food : 00 worker : : 1 power HOUSE: houses 5 workers : 10 stone : 10 gold : 05 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE) : 2 power FORGE: gives 10 more iron storage : 00 stone : 00 gold : 10 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE) : 2 power STONEBLOCK-HOUSE: gives 20 more stone storage : 20 stone : 00 gold : 00 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE) : 2 power BARN: gives 20 more food storage : 20 stone : 20 gold : 05 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE) : 2 power TREASURY: gives 50 more gold storage : 00 stone : 50 gold : 00 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE) : 2 power ANTI-SPY: chance of catching enemy spy 5% : 00 stone : 10 gold : 05 iron : 10 food : 01 worker : : 1 power MOATS: raises defense by 1 : 20 stone : 00 gold : 10 iron : 00 food : 00 worker : : 2 power GATES: raises defense by 2 : 20 stone : 20 gold : 05 iron : 00 food : 00 worker : : 3 power ARCHERS: raises defense by 3 : 00 stone : 30 gold : 05 iron : 00 food : 01 worker : : 4 power MOLTEN-IRON: raises defense by 6 : 10 stone : 20 gold : 05 iron : 00 food : 00 worker : (refill needed of 2 iron) (1 use per refill) : 4 power CATAPULT: raises defense by 4 : 10 stone : 10 gold : 20 iron : 00 food : 00 worker : : 4 power EXTRA-WALLS: raises defense by 5 : 30 stone : 50 gold : 20 iron : 00 food : 00 worker : : 5 power SPY: allows you to see other players defenses : 10 stone : 10 gold : 05 iron : 00 food : 01 worker : (CAN BE KILLED) : 3 power SPY-TRAINING: chance of a success spy by 5% : 00 stone : 10 gold : 10 iron : 00 food : 00 worker : : 1 power KNIGHTS: raises attack power by 1 : 10 stone : 00 gold : 10 iron : 00 food : 01 worker : : 2 power BATTERING-RAM: raises attack power by 3 : 15 stone : 20 gold : 05 iron : 00 food : 00 worker :(enemy needs EXTRA-WALLS or DRAWBRIDGE) : 2 power BOWMEN: raises attack power by 4 : 15 stone : 10 gold : 10 iron : 00 food : 01 worker :(enemy needs EXTRA-WALLS or MOATS or DRAWBRIDGES): 3 power CHARIOTS: raises attack power by 3 : 20 stone : 10 gold : 10 iron : 20 food : 00 worker : : 3 power CATAPULTS: raises attack power by 4 : 20 stone : 30 gold : 05 iron : 00 food : 00 worker : : 4 power LADDER-MEN: neutralizes a EXTRA-WALLS per LADDER-MEN: 30 stone : 50 gold : 20 iron : 00 food : 01 worker : : 5 power ---------------OTHER--------------- SCOUTER has a 1/10 chance of finding a castle every minute when he has found one he will report NAME, POWER, ATTACK-NUM, MESSENGERS will allow you to send message to another player the player that recives the message has a choice of: killing the messenger and not reading the message or read the message and let the messenger go. IF all the FOOD is eaten up before all PEOPLE are fed 1 WORKERS die per minute until all the workers are fed -------------ATTACKING---------------- "attack ATTACK-NUM" if the ATTACK-NUM is valid, DEFENDER is notified and the ATTACKER starts MARCHING (1 min wait time) when the ATTACKER arrives at the DEFENDER they have a 1 min to discuss the situation ATTACKER may decide to call off the DISCUSSION-PHASE and doubles TIME to attack/return ATTACKER may call off the attack at any time during the wait time or DISCUSSION-PHASE during the DISCUSSION-PHASE both players may not buy anything after DISCUSSION-PHASE battle commences ATTACKER may not call off the attack now after the battle is over: IF ATTACKER wins: defender is kicked out of the game (ALL PLAYERS ARE NOTIFIED) (PLAYERS ARE NOTIFIED ATTACKERS:Name,Power) ATTACKER gains ALL of DEFENDERS resources ATTACKER's power is re-checked then he gained 10+ power IF DEFENDER wins: ATTACKER loses all his troops ATTACKERS & DEFENDER's power is re-checked DEFENDER gains + 25 power ------OTHER-IDEA---- add resource WOOD: PERKS: more stuff to buy, makes sense with the items. CONS: player is getting more resources by the minute, game can get a tad bit more complicated add FACTIONS: PERKS: players can join diffrent factions to get bonuses is resources/attack power/defences makes the game a tad bit more stragetic CONS: game gets too complicated for some players add MODES: team attack, ffa, king of the hill, PERKS: game becomes more fun, CONS: hard to implement
About
A discord bot thats no longer hosted
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published