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A small Javascript application for gamified illustration of tool literacy. 🎮

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blackbox-gamification

This is a simple HTML/Javascript application that uses three examples to convey an understanding of so-called tool literacy in the humanities and cultural sciences in a gamified manner.

The examples follow the concept of digital tools as black boxes that are opened in order to understand the instrumental and methodological functionality.

The three black boxes are:

The application can be extended modularly with further black boxes.

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A small Javascript application for gamified illustration of tool literacy. 🎮

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