This is a simple HTML/Javascript application that uses three examples to convey an understanding of so-called tool literacy in the humanities and cultural sciences in a gamified manner.
The examples follow the concept of digital tools as black boxes that are opened in order to understand the instrumental and methodological functionality.
The three black boxes are:
- Counting words based on the American Standard Code for Information Interchange (ASCII)
- Counting words based on stop words in a stop list
- Sorting a list of random numbers in ascending order using the Slowsort sorting algorithm
The application can be extended modularly with further black boxes.