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❏ Create a root engine struct
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❏ Figure out if half my fixme "Hacks" can be fixed, or if I go to the classic programming moto
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❏ Create a better error management system
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❏ Optionals
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❏ Make sure every function that works with pointers has null checks
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✓ asserts
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❏ Add option for no custom color in render object (It could be hard coded by the shader)
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❏ Logging
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❏ Migrate default shaders to engine build file
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❏ Add postbuild step for linux so that engine1 can be compiled staticly
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This can be done with ar
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❏ Roll my own png reading library
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❏ Move shaders that should be a part of engine to the engine
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MIRROR OF: https://codeberg.org/funky/engine1
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FunkyEgg/engine1
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