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kOS-EVA

What is it?

This is a collection of KSP&kOS addons which provide the ability of EVAed Kerbals to be controlled by kOS scripts.

Requirements

  • kOS
  • (KIS) only for the kOS-Pad

How to install

Unpack the kOS-EVA.zip file in the GameData folder

if you want to use the Brain Implants: unzip the kOS-EVA-4all.zip in the GameData folder.

How to Use

If you use the Kerbal-Brain-Implant (KBI): Go EVA with a Kerbal.

Or the kOS-Pad as a KIS part to the seat-place of the kerbals you want to control. When they go EVA they automatic equip the pad.

All Kerbals boot the file "/boot/eva". You should add some communication with the ship, to differentiate the kerbal tasks.

kOS Addon Functions:

Basepath is addons:eva

From a Ship:

:GOEVA(<crewmember>)
Kicks the unlucky kerbal out of his nice vessel. (ex: addons:eva:goeva(SHIP:CREW[0]).

On EVA

:DOEVENT(<part>,<eventname>)

Executes the event on the part which starts with the string <eventname>. It only works when the kerbal is closer than 1.5m to the part. example:

set part to vessel("pad test"):parts[0].

addons:eva:doevent(part,"Store Experiments").

:LADDER_GRAB

Grab a nearby ladder

:LADDER_RELEASE

Release a grabbed ladder

:TOGGLE_RCS(<bool>)

Switches the RCS of a floating Kerbal on or off.

:TURN_LEFT(<degrees>)

Make the kerbal turn left by <deg>.

:TURN_RIGHT(<degrees>)

Make the kerbal turn right by <deg>.

:TURN_TO(<position_vector>)

Make the kerbal turn to a <vector>.

:MOVE(<what>)

The Kerbal will move in that direction.

on land

  • Forward
  • Backward
  • Left
  • Right
  • Stop

on a Ladder

  • Up
  • Down
  • Stop

in Water

  • Forward,
  • Stop.

:BOARDPART(<Part>)

Enters the Part

:BOARD

Board a nearby vessel or part. The normal KSP rules of boarding apply.

:PLANTFLAG(<FlageSiteName>,<Plaque Text as a string>)

Plants a Flag. The flag site will be named <FlageSiteName> and has the plaque field set.

:ACTIONLIST

List of all things a Kerbal can do.

:RUNACTION(<Actionname>)

Runs a Kerbal action by its name (ex.: addons:eva:runaction("Jump Start") )

:ANIMATIONLIST

List of all animation names.

:LOADANIMATION(<path>)

Loads a custom animation by its relative pathname into the list of animations. The custom animations are created by KerbalAnimationSuite

example:

addons:eva:LOADANIMATION("\kOS-Pad\Anims\Wave.anim").

:PLAYANIMATION(\<name\>)

Runs a animation by its <name> shown by :animationlist.

addons:eva:PLAYANIMATION("Wave").

:STOPANIMATION(<name>)

Stops the Animation named <name>.

:STOPALLANIMATIONS"

Stops all Animations and returns the kerbal to his idle state.

Changelog

0.1

  • Ported the addon to KSP 1.2.
  • Created ModuleManager .cfg files for the Kerbal Modules

0.0.93

  • Kerbal Brain Implants now working. Every Kerbal is now a walking kOS Computer.

0.0.92

  • Bugfix: newly spawned kerbals are now controllable again.

0.0.91

  • enabled Actiongroups
  • changed :plantflag() to :plantflag("sitename","Plaque Text").

0.0.9

  • Initial Release

future Plans

  • integrate Brain Implants into Techtree.
  • better/real RCS movement in space.
  • KIS support
  • better animation changes.
  • add a second Parameter to :GOEVA to define a bootfile for newly EVAed Kerbals.

Known Bugs and limitations

  • automatic boot does not always work with RemoteTech.
  • limited control in Space with RCS thrusters.
  • the animations are not smoothed out, when there is a change in animations.