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This "modularizes" the PileupRenderer into a variety of separate files to help control the sprawling nature of the single PileupRenderer class.
The 'coloring' methods were not actually accessing any of the class state so this PR proposes modularizing them into accessory files.
An alternative approach to this could be making a 'glyph' classes. It's tricky because there are a couple 'layers' for drawing a pileup glyph
the 'functional' style of these helper functions is i think not a bad system and may even be better than object oriented style glyph code
Note: the functional style also can lend itself to lazy loading, this isn't done in this PR but could be added later too