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Linux support? #54

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IrenvanderBeekPXL opened this issue Sep 8, 2022 · 2 comments
Open

Linux support? #54

IrenvanderBeekPXL opened this issue Sep 8, 2022 · 2 comments

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@IrenvanderBeekPXL
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Hello

I am a student and gamedevver (gamedev as hobby) and there are only build files availible for Windows. Since I am personally a Windows hater, can you also provide a script that generates build files on Linux?

@EdoardoLuciani
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EdoardoLuciani commented Sep 9, 2022

Unfortunately, we already have an official no as an answer, see issue #6

@TheJackiMonster
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TheJackiMonster commented Sep 30, 2022

Unsure if this issue is about full Linux support of the sample project or only the FSR2 API but I've managed to get the latter compile with GCC and CLang on Arch btw. You can checkout my fork which includes some fixes and work-arounds.

It requires wine to run the shader-compiler binary from the tools directory but it should also be possible to adjust my shell script so that it uses glslangValidator directly instead. Most arguments can just be passed to it from my perspective.

I'm currently working on getting FSR2 support in a Vulkan custom framework which is cross-platform. So hopefully my small adjustments will not just work on my system. ^^'

Edit: I've opened a PR: #60.

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