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Pull requests: GPUOpen-Effects/FidelityFX-FSR2
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Reduced FSR2_LockInputLuma dimensions from presentation resolution to render resolution saving memory
#96
opened Mar 2, 2023 by
VigneshGunasekaran96
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GLSL: Don't bind PreparedImage as SRV in depth clip shader
#90
opened Feb 22, 2023 by
K0bin
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Replace instance level vk symbols with dynamic fetching
#49
opened Aug 30, 2022 by
EdoardoLuciani
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Handle dilated depth more gracefully for non-inverted depth.
#27
opened Jul 4, 2022 by
Themaister
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