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Barycentric coordinates GCN shader extension sample for DirectX 12

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Barycentrics D3D12 Shader Extension Sample

This sample shows how to use the shader extensions for D3D12 to access the barycentric intrinsic instruction in an HLSL pixel shader.

License

MIT: see LICENSE.txt for details.

System requirements

  • A graphics card with D3D12 support.1
    • For instance, any GCN-based AMD GPU onwards.
  • Windows 10 (64-bit recommended).
  • Visual Studio 2019 with Visual C++ and the Windows 10 SDK installed. The free community edition is sufficient.
    • Note: neither Visual C++ nor the Windows 10 SDK are installed with Visual Studio 2015 by default.
    • For a fresh installation of Visual Studio 2019, choose 'Custom', not 'Typical', and select the required components.
    • For existing installations, you can re-run the installer or select Visual Studio from Programs and Features and click 'Change'.
    • When selecting components to be installed, the option to install the Windows 10 SDK is tucked away under Windows and Web Development -> Universal Windows App Development Tools.
  • A graphics driver with GCN shader extension support.
    • For example, AMD Radeon Software Crimson Edition 16.9.1 (driver version 16.40) or later.

Sample overview

This sample renders a triangle zooming in and out. The triangle uses a checker board texture modulated by the barycentric coordinates as RGB colors.

Points of interest

  • This sample uses a driver extension to enable the use of instrinsic instructions.
  • The intrinsic instructions require a 5.1 shader model.
  • The Root Signature will need to use an extra resource and sampler. These are not real resources/samplers, they are just used to encode the intrinsic instruction.
  • The shader compiler should not use the D3DCOMPILE_SKIP_OPTIMIZATION option, otherwise it will not work.
  • Other instrinsics are also available.
  • The DEBUG configuration will automatically enable the debug layers to validate the API usage. Check the source code for details, as this requires the graphics tools to be installed.

Attribution

  • AMD, the AMD Arrow logo, Radeon, and combinations thereof are either registered trademarks or trademarks of Advanced Micro Devices, Inc. in the United States and/or other countries.
  • Microsoft, Direct3D, DirectX, Visual Studio, Visual C++, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Notes

1: While the shader extension sample will run on non-AMD hardware, it will be of limited usefulness, since the purpose of the sample is to demonstrate AMD-specific shader extensions.

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Barycentric coordinates GCN shader extension sample for DirectX 12

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