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Is This Technique rely on real time ray-tracing #6

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GuDuJian-J-Zhang opened this issue Jul 23, 2023 · 4 comments
Open

Is This Technique rely on real time ray-tracing #6

GuDuJian-J-Zhang opened this issue Jul 23, 2023 · 4 comments

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@GuDuJian-J-Zhang
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ClosestRayQuery ray_query = TraceRay<ClosestRayQuery>(ray_desc);

@gboisse
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gboisse commented Jul 24, 2023

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

@trsh
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trsh commented Jul 24, 2023

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

@GuDuJian-J-Zhang
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Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

All right. thanks for your reply

@GuDuJian-J-Zhang
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Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff

Hineven added a commit to Hineven/Capsaicin that referenced this issue May 18, 2024
Hineven added a commit to Hineven/Capsaicin that referenced this issue May 18, 2024
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3 participants