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Query UV primvar name from bound material #296

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Jun 11, 2020
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1 change: 1 addition & 0 deletions pxr/imaging/plugin/hdRpr/material.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,7 @@ void HdRprMaterial::Sync(HdSceneDelegate* sceneDelegate,
}

MaterialAdapter matAdapter(surfaceType, *surface, displacement ? *displacement : HdMaterialNetwork{});
m_stName = matAdapter.GetStName();
m_rprMaterial = rprApi->CreateMaterial(matAdapter);
} else {
TF_CODING_WARNING("Material type not supported");
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3 changes: 3 additions & 0 deletions pxr/imaging/plugin/hdRpr/material.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,8 +39,11 @@ class HdRprMaterial final : public HdMaterial {
/// In case material сreation failure return nullptr
HdRprApiMaterial const* GetRprMaterialObject() const;

TfToken const& GetStName() const { return m_stName; }

private:
HdRprApiMaterial* m_rprMaterial = nullptr;
TfToken m_stName;
};

PXR_NAMESPACE_CLOSE_SCOPE
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13 changes: 11 additions & 2 deletions pxr/imaging/plugin/hdRpr/materialAdapter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ void GetParameters(const HdMaterialNetwork& materialNetwork, const HdMaterialNo
out_materialParams.insert(previewNode.parameters.begin(), previewNode.parameters.end());
}

void GetTextures(const HdMaterialNetwork& materialNetwork, MaterialTextures& out_materialTextures) {
void GetTextures(const HdMaterialNetwork& materialNetwork, MaterialTextures& out_materialTextures, TfToken* stName) {
out_materialTextures.clear();

auto stToken = UsdUtilsGetPrimaryUVSetName();
Expand Down Expand Up @@ -161,6 +161,14 @@ void GetTextures(const HdMaterialNetwork& materialNetwork, MaterialTextures& ou
TF_RUNTIME_ERROR("Invalid material network. Relationship %s does not match to any node", stRel.outputName.GetText());
continue;
}

if (stName->IsEmpty()) {
if (GetParam(HdRprMaterialTokens->varname, *stNodeIter, param) &&
param.IsHolding<TfToken>()) {
*stName = param.UncheckedGet<TfToken>();
}
}

// Actually some much more complex node graph could exists
// But we support only direct UsdUvTexture<->UsdTransform2d relationship for now
if (stNodeIter->identifier == HdRprMaterialTokens->UsdTransform2d) {
Expand Down Expand Up @@ -314,13 +322,14 @@ MaterialAdapter::MaterialAdapter(EMaterialType type, const HdMaterialNetwork& su
setFallbackValue(HdRprMaterialTokens->opacityThreshold, VtValue(0.0f));

MaterialTextures materialTextures;
GetTextures(surfaceNetwork, materialTextures);
GetTextures(surfaceNetwork, materialTextures, &m_stName);

PopulateUsdPreviewSurface(materialParameters, materialTextures);
break;
}
case EMaterialType::HOUDINI_PRINCIPLED_SHADER: {
PopulateHoudiniPrincipledShader(surfaceNetwork, displacementNetwork);
m_stName = UsdUtilsGetPrimaryUVSetName();
break;
}
default:
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8 changes: 8 additions & 0 deletions pxr/imaging/plugin/hdRpr/materialAdapter.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,7 @@ PXR_NAMESPACE_OPEN_SCOPE
(transparency) \
(rotation) \
(translation) \
(varname) \
((shadowCatcher, "rpr:shadowCatcher")) \
((reflectionCatcher, "rpr:reflectionCatcher"))

Expand Down Expand Up @@ -151,6 +152,10 @@ class MaterialAdapter {
return m_doublesided;
}

TfToken GetStName() const {
return m_stName;
}

bool IsShadowCatcher() const {
return m_isShadowCatcher;
}
Expand All @@ -176,6 +181,9 @@ class MaterialAdapter {

MaterialTexture m_displacementTexture;
bool m_doublesided = false;

TfToken m_stName;

bool m_isShadowCatcher = false;
bool m_isReflectionCatcher = false;
};
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16 changes: 9 additions & 7 deletions pxr/imaging/plugin/hdRpr/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -214,17 +214,19 @@ void HdRprMesh::Sync(HdSceneDelegate* sceneDelegate,
newMesh = true;
}

auto stToken = UsdUtilsGetPrimaryUVSetName();
if (HdChangeTracker::IsPrimvarDirty(*dirtyBits, id, stToken)) {
GetPrimvarData(stToken, sceneDelegate, primvarDescsPerInterpolation, m_uvs, m_uvIndices);

newMesh = true;
}

if (*dirtyBits & HdChangeTracker::DirtyMaterialId) {
m_cachedMaterialId = sceneDelegate->GetMaterialId(id);
}

auto material = static_cast<const HdRprMaterial*>(sceneDelegate->GetRenderIndex().GetSprim(HdPrimTypeTokens->material, m_cachedMaterialId));
if (material) {
if (HdChangeTracker::IsPrimvarDirty(*dirtyBits, id, material->GetStName())) {
GetPrimvarData(material->GetStName(), sceneDelegate, primvarDescsPerInterpolation, m_uvs, m_uvIndices);

newMesh = true;
}
}

if (*dirtyBits & HdChangeTracker::DirtyVisibility) {
_sharedData.visible = sceneDelegate->GetVisible(id);
}
Expand Down