class-event
is a JavaScript
npm
module that makes it easy to use events on your classes. You can also take advantage of event typing, which ensures precise arguments when you emit an event or when you listen to it.
npm install class-event
// @ts-check
import { ClassEvent } from "class-event";
/**
* @typedef PointEventMap
* @property { {x: number; y: number;} } move
* @property { null } reset
*/
/**
* @class
* @extends { ClassEvent<PointEventMap> }
*/
class Point extends ClassEvent {
x = 0;
y = 0;
/**
* @param { number } x
* @param { number } y
* @returns { void }
*/
move(x, y) {
this.x = x;
this.y = y;
this.emit("move", { x, y });
}
reset() {
this.x = 0;
this.y = 0;
this.emit("reset", null);
}
}
const point = new Point();
point.on("move", (position) => {
console.log(`New position: x:${position.x} y:${position.y}`);
});
point.on("reset", () => {
console.log(`Position reset`);
});
point.move(1, 2);
point.reset();
import { ClassEvent } from "class-event";
type PointEventMap = {
move: {
x: number;
y: number;
};
reset: null;
};
class Point extends ClassEvent<PointEventMap> {
x: number = 0;
y: number = 0;
move(x: number, y: number) {
this.x = x;
this.y = y;
this.emit("move", { x, y });
}
reset() {
this.x = 0;
this.y = 0;
this.emit("reset", null);
}
}
const point = new Point();
point.on("move", (position) => {
console.log(`New position: x:${position.x} y:${position.y}`);
});
point.on("reset", (position) => {
console.log("Position reset");
});
point.move(1, 2);
point.reset();