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Rename MTE pipes to be more descriptive & cleanup bounding box #3983

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merged 6 commits into from
Feb 27, 2025

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miozune
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@miozune miozune commented Feb 23, 2025

These were used to be named GT_MetaPipeEntity_Item etc., but lost notation of pipe along with the great renaming.
MTEItem -> MTEItemPipe
MTEFluid -> MTEFluidPipe
GTPPMTEFluid -> GTPPMTEFluidPipe

These having "energy" can be confusing. Renamed to "laser" to reflect in-game names.
MTEPipeEnergy -> MTEPipeLaser
MTEPipeBlockEnergy -> MTEPipeBlockLaser
MTEPipeEnergyMirror -> MTEPipeLaserMirror

MTEItem -> MTEItemPipe
MTEFluid -> MTEFluidPipe
GTPPMTEFluid -> GTPPMTEFluidPipe
MTEPipeEnergy -> MTEPipeLaser
MTEPipeBlockEnergy -> MTEPipeBlockLaser
MTEPipeEnergyMirror -> MTEPipeLaserMirror
@miozune miozune requested a review from a team February 23, 2025 06:05
@Caedis Caedis added the refactor For PRs rewritting a part of the code to have a nicer code overall. label Feb 23, 2025
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Caedis commented Feb 23, 2025

Have you tested this in the full pack, along with the other prs that have been merged into the dev branch?

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miozune commented Feb 23, 2025

Good catch, confirmed working with the pack. Why some item pipes are declared in coremod :fail:

@Dream-Master Dream-Master added the 🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta label Feb 23, 2025
@miozune miozune changed the title Rename MTE pipes to be more descriptive Rename MTE pipes to be more descriptive & cleanup bounding box Feb 26, 2025
@Dream-Master Dream-Master merged commit 395fa31 into master Feb 27, 2025
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@Dream-Master Dream-Master deleted the refactor/pipe-rename branch February 27, 2025 17:20
@Dream-Master Dream-Master removed the 🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta label Feb 27, 2025
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4 participants