-
Notifications
You must be signed in to change notification settings - Fork 141
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Meteor miner recipe #1004
base: master
Are you sure you want to change the base?
Meteor miner recipe #1004
Conversation
I do not think this should have a separate set of recipes for no rocket - that is extremely unusual for a multi to have an entire second recipe set. This multiblock already obsoletes a bunch of more complicated setups (including one of the remaining cool pieces of magic progression) with a simple standardized gt multi, at least let these setups thrive in niche environments like challenge runs if we're going to kill them from the standard pack. This multiblock is also a massive buff to meteors (which are already very strong and crucial to no rocket) so it comes off as an immense targeted buff towards a challenge run. |
I ask for two recipes a uv one and a T6/T7 one if you use rockets . @FourIsTheNumber if you have a better idea for tiering just wrote it here . |
T7 rocket is UV, so they are essentially at the same tier for both rocket and no rocket like this. If we have to add a no rocket recipe (again, you should consider the setups that we're killing... there are some complicated setups that are used to automate meteor miners and they're pretty cool, this replaces them with a simple gt multi), it should be tiered much later than the rocket recipe |
You just obsoltete arcane bores, ( that could be used in the recipe of the controller) but is a multi for minning meteors, one thing only avalible doing blood magic, and you need thaumcraft to do blood magic, so basically you dont apart magic at one side |
It's not simply about not using the arcane bore item, its about the fact that the bore setup is much more complicated and interesting and this replaces it with a (even stronger) simple input-output gt multi for no effort. |
If you like and love lag you could stay using arcane bores |
So true king this is why every mechanic should be replaced with a tps efficient magic box that Does It For You™️ |
Horrible excuse for removing complexity in favor of coded solutions |
The bare minimum is fortune being completely removed. |
I love thaumcraft but I dont like lag, is not that complicated to understand, also the "complicated setup" of arcane bores you say is just placing a grid of pipes, chests, arcane bores and vis relays, is not that hard to setup like you say |
We could make a fancy setup that isn't laggy instead of this sort of abomination, it's a bit BOXy in execution, no? |
@FourIsTheNumber since you are the multiblock dev, you could come up with a mechanic that is integrated in this multi so it needs for exaple magic blood blood per minning operation to work, that also consumes vis, or that you need to insert somehow essentia into it and balance determinated aspects using some redstone logic and filtered pipes ( like balancing the primordial aspects to they are always the same amount or similar) |
1 multi that Does It For You™️ is magnitudes less interesting and hard than setting up bores. Still more boring than how you described bores. Also, how dare something have an impact on tps. |
I honestly found bores quite boring and annoying, there's nothing interesting in setting them up to mine meteors, you just space them evenly and use one of the 100 methods to move items. I made this multi only to have a more compact and less annoying method to mine meteors. |
I added the recipes for the meteor miner schematics as asked by DreamMaster:
T1 Schematic -> T6 Rocket Schematic Chip + ZPM circuit + Indalloy
T2 schematic -> T7 Rocket Schematic Chip + UV circuit + Indalloy
Both are Engraving recipes
For rocketless recipes:
T1 Schematic -> 32 Wetware Circuit Board + Quantum Anomaly + 4 Laser Emitter + Data Orb
T2 Schematic -> 32 Bio Circuit Board + Quantum Anomaly + T1 Schematic + Data Orb
Both are UV recipes in the circuit assembler
The build will fail since there's no schematic in current GT5 stable version