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Assembling Machine recipes for Lootbag upgrading and downgrading #654

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Jul 1, 2023
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98 changes: 97 additions & 1 deletion src/main/java/com/dreammaster/scripts/ScriptCoreMod.java
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
import static gregtech.api.enums.Mods.BiomesOPlenty;
import static gregtech.api.enums.Mods.BuildCraftSilicon;
import static gregtech.api.enums.Mods.EnderIO;
import static gregtech.api.enums.Mods.EnhancedLootBags;
import static gregtech.api.enums.Mods.Forestry;
import static gregtech.api.enums.Mods.GalacticraftCore;
import static gregtech.api.enums.Mods.GalacticraftMars;
Expand Down Expand Up @@ -2065,6 +2066,101 @@ public void loadRecipes() {
GT_Values.RA.stdBuilder().itemInputs(getModItem(ProjectRedCore.ID, "projectred.core.part", 1, 55, missing))
.itemOutputs(getModItem(NewHorizonsCoreMod.ID, "item.ElectrotineWire", 2, 0, missing)).noFluidInputs()
.noFluidOutputs().duration(100).eut(4).addTo(sWiremillRecipes);

// Basic -> Steam Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 1, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 2, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(32).addTo(sAssemblerRecipes);
// Steam -> LV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 2, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 4, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(32).addTo(sAssemblerRecipes);
// LV -> MV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 4, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 5, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(128).addTo(sAssemblerRecipes);
// MV -> HV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 5, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 6, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(512).addTo(sAssemblerRecipes);
// HV -> EV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 6, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 7, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(2048).addTo(sAssemblerRecipes);
// EV -> IV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 7, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 8, missing)).noFluidInputs().noFluidOutputs()
.duration(600).eut(8192).addTo(sAssemblerRecipes);
// IV -> LuV Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 8, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 41, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32768).addTo(sAssemblerRecipes);
// Forest Ranger Basic -> Forest Ranger Advanced Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 19, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 20, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Forest Ranger Advanced -> Forest Ranger Expert Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 20, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 21, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
// BM Novice -> BM Adept Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 16, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 17, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
// BM Adept -> BM Master Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 17, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 18, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
// Bees Basic -> Bees Advanced Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 25, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 26, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Bees Advanced -> Bees Expert Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 26, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 27, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(512).addTo(sAssemblerRecipes);
// Space Invaders Moon -> Space Invaders Mars Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 22, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 23, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(2048).addTo(sAssemblerRecipes);
// Space Invaders Mars -> Space Invaders Asteroids Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 23, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 24, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(2048).addTo(sAssemblerRecipes);
// Fast Food -> Slow Food Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 28, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 29, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Slow Food -> Haute Cuisine Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 29, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 30, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Haute Cuisine -> Dessert Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 30, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 31, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Transportation 3 -> 2 Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 32, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 33, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Transportation 2 -> 1 Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 33, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 34, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Magic Novice -> Magic Adept Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 9, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 10, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(32).addTo(sAssemblerRecipes);
// Magic Adept -> Magic Master Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 10, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 11, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
// Magic Master -> Magic Grandmaster Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 3, 11, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 12, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
// Magic Grandmaster -> Magic Grandmaster Unique Lootbags
GT_Values.RA.stdBuilder().itemInputs(getModItem(EnhancedLootBags.ID, "lootbag", 16, 12, missing))
.itemOutputs(getModItem(EnhancedLootBags.ID, "lootbag", 1, 13, missing)).noFluidInputs()
.noFluidOutputs().duration(600).eut(128).addTo(sAssemblerRecipes);
}
}