An editor tool used to optimise meshes and materials for better draw call batching.
Find the manifest.json file in the Packages folder of your project and add the following line to dependencies field:
"com.dino.material-combiner": "https://github.com/GallopingDino/material-combiner.git"
Select Window -> Material Combiner, drag model prefabs into Prefabs field, configure combiner settings and start optimisation. This might take a few minutes.
Vladimir Kuznetsov, a game developer.
This library is under the MIT License.
