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From what I can tell, it looks like this application is rendering by updating a GDI bitmap.
PresentMon doesn't support this technique, and can only track applications that use a more-recent graphics API such as OpenGL, DirectX, and Vulkan. I'll update the readme to call this out, but otherwise I don't suspect we'll be able to support this application.
Yes, and audio. But I don't see any other dx api calls nor related windows events getting created; and I don't see any other events that might be usable to measure this type of application.
Fighter Maker 2nd games are not having their FPS detected. An example of such game can be found at https://mega.nz/file/JoJ0RaTY#cwVHOQbDDyrkpQlPNbDvkPwNsa3H0fYksx4ApNb9jQI.
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