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Fighter Maker 2nd games are not having their FPS detected #138

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Zero3K opened this issue Jun 26, 2023 · 4 comments
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Fighter Maker 2nd games are not having their FPS detected #138

Zero3K opened this issue Jun 26, 2023 · 4 comments
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PresentMon-ConsoleApplication Relates to the console application (PresentMon/)

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@Zero3K
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Zero3K commented Jun 26, 2023

Fighter Maker 2nd games are not having their FPS detected. An example of such game can be found at https://mega.nz/file/JoJ0RaTY#cwVHOQbDDyrkpQlPNbDvkPwNsa3H0fYksx4ApNb9jQI.

@JeffersonMontgomery-Intel JeffersonMontgomery-Intel added the PresentMon-ConsoleApplication Relates to the console application (PresentMon/) label Aug 25, 2023
@JeffersonMontgomery-Intel
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From what I can tell, it looks like this application is rendering by updating a GDI bitmap.

PresentMon doesn't support this technique, and can only track applications that use a more-recent graphics API such as OpenGL, DirectX, and Vulkan. I'll update the readme to call this out, but otherwise I don't suspect we'll be able to support this application.

@JeffersonMontgomery-Intel JeffersonMontgomery-Intel closed this as not planned Won't fix, can't repro, duplicate, stale Sep 6, 2023
@Zero3K
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Zero3K commented Sep 6, 2023

Is it using DirectX only for the gamepad support?

@JeffersonMontgomery-Intel
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Yes, and audio. But I don't see any other dx api calls nor related windows events getting created; and I don't see any other events that might be usable to measure this type of application.

@Zero3K
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Zero3K commented Sep 6, 2023

Okay.

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PresentMon-ConsoleApplication Relates to the console application (PresentMon/)
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