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Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4

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Intel® Graphics Performance Analyzers plugin for Unreal Engine*

To the overview and setup guide.

Note: No recompilation should be needed when integrating this plugin with release builds of Unreal Engine.
However, if Unreal reports an error that a module is missing or the plugin was built with a different engine version, please follow these steps:

  1. Open the terminal and go to <UE install directory>\Engine\Build\BatchFiles
  2. Run the command line: RunUAT.bat BuildPlugin -plugin="<Full path to downloaded plugin location>\GPAPlugin\GPAPlugin.uplugin" -package="<Full path to rebuilt plugin location>\GPAPlugin"
  3. Copy the newly built GPAPlugin folder to <UE install directory>\Plugins\Developer

Introduction

Intel® Graphics Performance Analyzers (Intel® GPA) is a toolset that helps to find rendering performance bottlenecks. A game or other application can be invoked via Intel GPA, allowing you to see FPS, shader details, texture details, and draw call details. Now, with the Unreal Engine* (UE) plugin, you can capture a multi-frame stream directly while you are in Unreal Editor and analyze it in Graphics Frame Analyzer.

Key Goals

  • Full integration of Intel GPA with the UE Editor UI
  • Single click to capture a multi-frame stream and start performance analysis
  • Integrated into UE console to capture streams from a running game

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Requirements

  • Windows 10 with DirectX 12 support is required.
  • DirectX 12 capable hardware and drivers. For instance, Intel HD Graphics 4400 or newer.

For more information on Intel graphics and game code, please visit https://software.intel.com/gamedev

Contributing

Please see CONTRIBUTING for information on how to request features, report issues, or contribute code changes.

License

Sample provided under MIT license, please see LICENSE

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