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Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4

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PROJECT NOT UNDER ACTIVE MANAGEMENT

This project will no longer be maintained by Intel.
Intel has ceased development and contributions including, but not limited to, maintenance, bug fixes, new releases, or updates, to this project.
Intel no longer accepts patches to this project.
If you have an ongoing need to use this project, are interested in independently developing it, or would like to maintain patches for the open source software community, please create your own fork of this project.

Intel® Graphics Performance Analyzers plugin for Unreal Engine*

To the overview and setup guide.

Note: No recompilation should be needed when integrating this plugin with release builds of Unreal Engine.
However, if Unreal reports an error that a module is missing or the plugin was built with a different engine version, please follow these steps:

  1. Open the terminal and go to <UE install directory>\Engine\Build\BatchFiles
  2. Run the command line: RunUAT.bat BuildPlugin -plugin="<Full path to downloaded plugin location>\GPAPlugin\GPAPlugin.uplugin" -package="<Full path to rebuilt plugin location>\GPAPlugin"
  3. Copy the newly built GPAPlugin folder to <UE install directory>\Plugins\Developer

Introduction

Intel® Graphics Performance Analyzers (Intel® GPA) is a toolset that helps to find rendering performance bottlenecks. A game or other application can be invoked via Intel GPA, allowing you to see FPS, shader details, texture details, and draw call details. Now, with the Unreal Engine* (UE) plugin, you can capture a multi-frame stream directly while you are in Unreal Editor and analyze it in Graphics Frame Analyzer.

Key Goals

  • Full integration of Intel GPA with the UE Editor UI
  • Single click to capture a multi-frame stream and start performance analysis
  • Integrated into UE console to capture streams from a running game

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Requirements

  • Windows 10 with DirectX 12 support is required.
  • DirectX 12 capable hardware and drivers. For instance, Intel HD Graphics 4400 or newer.

For more information on Intel graphics and game code, please visit https://software.intel.com/gamedev

Contributing

Please see CONTRIBUTING for information on how to request features, report issues, or contribute code changes.

License

Sample provided under MIT license, please see LICENSE

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Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4

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