Releases: GarageGames/Torque2D
v3.4
This is a stability update that includes 90 commits that fix bugs found over the course of two years. It also marks a final update before major changes.
Supported Platforms:
- Windows, OS X, Linux, iOS, Android, WebGL Browsers
Separate binary zip packages are available below for Windows and OS X.
3.3
This update introduces the TextSprite, a fully-functional bitmap font sprite which uses the new FontAsset. It also introduces positional audio and fixes yet more bugs.
Supported Platforms:
- Windows, OS X, Linux, iOS, Android, WebGL Browsers
New Features:
- FontAsset takes a bitmap font file and creates an asset
- TextSprite uses a FontAsset to create text as a sprite
- Positional audio
- Many more bugs lost their lives to make this release possible
Separate binary zip packages are available below for Windows and OS X.
3.2
This update adds some functions to control the size and blend color of sprites over time. One-way collisions on edge shapes are now available. And finally, ogg audio file support is back!
Supported Platforms:
- Windows, OS X, Linux, iOS, Android, WebGL Browsers
New Features:
- FadeTo allows sprites to gradually change blend color over time
- GrowTo allows sprites to gradually change their size over time
- Ogg support is back on some platforms!
- One way collisions for edge shapes
- Many bugs lost their lives to make this release possible
Separate binary zip packages are available below for Windows and OS X.
3.1
This update adds more polish to the 3.x codebase with a couple new features, API additions, and plenty of bug fixes.
Supported Platforms:
- Windows, OS X, Linux, iOS, Android, WebGL Browsers
New Features:
- Bitmap font support for Gui classes using AngelCode's bmfont format
- CompositeSprite UserData field exposed for custom data attached to each sprite
Separate binary zip packages are available below for Windows and OS X.
3.0
A comprehensive update with increased platform support, new features, and bug fixes.
Supported Platforms:
- Windows, OS X, Linux, iOS, Android, WebGL Browsers
New Features:
- Android, Linux, and Web platforms added
- Applications can compile as 64-bit binaries
- Skeletal animations using the 3rd party program Spine
- Leap Motion, Xbox 360 controller support
- Asset and sprite system can use named cells/frames
- JSON format for TAML
- ScriptObjects can now use behaviors
2.0
This is the initial release of Torque 2D under a MIT license.
Supported Platforms:
- Windows, OS X, iOS
Main Features:
- Box2D physics
- Simple and flexible sprite system
- Composite system capable of rendering thousands of images and animations with little performance impact
- Integrated asset system that manages all your asset loading and unloading in an optimized manner
- Flexible module system that makes rapid prototyping a snap and code reusability a simple matter
- TexturePacker Support
- TAML serialization format (like XAML and XML)
- Batched rendering
- Multiple collision shapes
- Built-in unit testing framework, cross platform
- Solid behavior system for packaging reusable game logic that can be applied to multiple sprites in different projects