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Releases: GarageGames/Torque2D

v3.4

09 May 15:02
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This is a stability update that includes 90 commits that fix bugs found over the course of two years. It also marks a final update before major changes.

Supported Platforms:

  • Windows, OS X, Linux, iOS, Android, WebGL Browsers

Separate binary zip packages are available below for Windows and OS X.

3.3

04 Apr 01:25
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3.3

This update introduces the TextSprite, a fully-functional bitmap font sprite which uses the new FontAsset. It also introduces positional audio and fixes yet more bugs.

Supported Platforms:

  • Windows, OS X, Linux, iOS, Android, WebGL Browsers

New Features:

  • FontAsset takes a bitmap font file and creates an asset
  • TextSprite uses a FontAsset to create text as a sprite
  • Positional audio
  • Many more bugs lost their lives to make this release possible

Separate binary zip packages are available below for Windows and OS X.

3.2

03 Apr 20:22
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3.2

This update adds some functions to control the size and blend color of sprites over time. One-way collisions on edge shapes are now available. And finally, ogg audio file support is back!

Supported Platforms:

  • Windows, OS X, Linux, iOS, Android, WebGL Browsers

New Features:

  • FadeTo allows sprites to gradually change blend color over time
  • GrowTo allows sprites to gradually change their size over time
  • Ogg support is back on some platforms!
  • One way collisions for edge shapes
  • Many bugs lost their lives to make this release possible

Separate binary zip packages are available below for Windows and OS X.

3.1

14 Aug 13:43
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3.1

This update adds more polish to the 3.x codebase with a couple new features, API additions, and plenty of bug fixes.

Supported Platforms:

  • Windows, OS X, Linux, iOS, Android, WebGL Browsers

New Features:

  • Bitmap font support for Gui classes using AngelCode's bmfont format
  • CompositeSprite UserData field exposed for custom data attached to each sprite

Separate binary zip packages are available below for Windows and OS X.

3.0

01 May 10:17
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A comprehensive update with increased platform support, new features, and bug fixes.

Supported Platforms:

  • Windows, OS X, Linux, iOS, Android, WebGL Browsers

New Features:

  • Android, Linux, and Web platforms added
  • Applications can compile as 64-bit binaries
  • Skeletal animations using the 3rd party program Spine
  • Leap Motion, Xbox 360 controller support
  • Asset and sprite system can use named cells/frames
  • JSON format for TAML
  • ScriptObjects can now use behaviors

2.0

22 Sep 13:17
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This is the initial release of Torque 2D under a MIT license.

Supported Platforms:

  • Windows, OS X, iOS

Main Features:

  • Box2D physics
  • Simple and flexible sprite system
  • Composite system capable of rendering thousands of images and animations with little performance impact
  • Integrated asset system that manages all your asset loading and unloading in an optimized manner
  • Flexible module system that makes rapid prototyping a snap and code reusability a simple matter
  • TexturePacker Support
  • TAML serialization format (like XAML and XML)
  • Batched rendering
  • Multiple collision shapes
  • Built-in unit testing framework, cross platform
  • Solid behavior system for packaging reusable game logic that can be applied to multiple sprites in different projects