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This repository has been archived by the owner on Nov 30, 2021. It is now read-only.

Releases: Gegy/tic-tacs

Tic-TACS 0.1.2 (Minecraft 1.16.2+)

17 Oct 12:05
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  • Offload chunk deserialization from the server thread
  • Fix parity relating to a fix for multithreading
  • Fix compatibility with Carpet
  • Fix race condition with structure generation
  • Fix chunk loading being incorrectly canceled
  • Fix improper entity tracking

Note that this release is still absolutely not production ready. Please make a backup of your world before using it!

Tic-TACS 0.1.1 (Minecraft 1.16.2+)

11 Sep 09:51
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This release improves on the last release with a lot of bug fixes and additional optimisation work, most notably relating to chunk ticking. It also introduces a config option to change the max render distance so that the game can go above 32 chunks.

Note that this release is still absolutely not production ready. Please make a backup of your world before using it!

Tic-TACS 0.1.0 (Minecraft 1.16.2)

06 Sep 08:54
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This is the first release of tic-tacs for 1.16.2! Although it should be relatively stable, this is absolutely not production ready: please make a backup of any world you plan to use with this mod!

Essentially, this mod replaces Minecraft's chunk generation logic, both making it faster, as well as allowing for the generation of chunks in parallel over multiple threads. In addition, the mod does a lot of work to minimize the impact that chunk generation has on the main server thread (and consequently tickspeed). This is done by optimizing the logic that the game uses for chunk and entity tracking, as well as making sure various vanilla logic avoids blocking the main thread to wait for a chunk to be loaded.

If you are experiencing chunk corruption relating to other mods' generation, you can set the thread count to 1 in config/tic-tacs.json. You should still experience performance improvements over vanilla with just 1 thread.

This release should be compatible with both Lithium and Phosphor.