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Merge pull request #77 from olliy1or/bones
Loose items on death
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Minetest Game mod: bones | ||
======================== | ||
See license.txt for license information. | ||
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Authors of source code | ||
---------------------- | ||
Originally by PilzAdam (MIT) | ||
Various Minetest developers and contributors (MIT) | ||
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Authors of media (textures) | ||
--------------------------- | ||
All textures: paramat (CC BY-SA 3.0) |
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bones = {} | ||
local S = minetest.get_translator("bones") | ||
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--this function is from default mod, just put copied and pasted it here because WLS doesn't use default mod | ||
function bones.node_sound_gravel_defaults(table) | ||
table = table or {} | ||
table.footstep = table.footstep or | ||
{name = "default_gravel_footstep", gain = 0.1} | ||
table.dig = table.dig or | ||
{name = "default_gravel_dig", gain = 0.35} | ||
table.dug = table.dug or | ||
{name = "default_gravel_dug", gain = 1.0} | ||
table.place = table.place or | ||
{name = "default_place_node", gain = 1.0} | ||
return table | ||
end | ||
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--this function is from default mod, just put copied and pasted it here because WLS doesn't use default mod | ||
function bones.get_hotbar_bg(x,y) | ||
local out = "" | ||
for i=0,7,1 do | ||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" | ||
end | ||
return out | ||
end | ||
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--this is the bones mod from mtg, just made it usable here cause why not :P --olliy-- | ||
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local function is_owner(pos, name) | ||
local owner = minetest.get_meta(pos):get_string("owner") | ||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||
return true | ||
end | ||
return false | ||
end | ||
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local bones_formspec = | ||
"size[8,9]" .. | ||
"list[current_name;main;0,0.3;8,4;]" .. | ||
"list[current_player;main;0,4.85;8,1;]" .. | ||
"list[current_player;main;0,6.08;8,3;8]" .. | ||
"listring[current_name;main]" .. | ||
"listring[current_player;main]" .. | ||
bones.get_hotbar_bg(0,4.85) | ||
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 | ||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 | ||
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minetest.register_node("bones:bones", { | ||
description = S("Bones"), | ||
tiles = { | ||
"bones_top.png^[transform2", | ||
"bones_bottom.png", | ||
"bones_side.png", | ||
"bones_side.png", | ||
"bones_rear.png", | ||
"bones_front.png" | ||
}, | ||
paramtype2 = "facedir", | ||
groups = {dig_immediate = 2}, | ||
sounds = bones.node_sound_gravel_defaults(), | ||
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can_dig = function(pos, player) | ||
local inv = minetest.get_meta(pos):get_inventory() | ||
local name = "" | ||
if player then | ||
name = player:get_player_name() | ||
end | ||
return is_owner(pos, name) and inv:is_empty("main") | ||
end, | ||
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) | ||
if is_owner(pos, player:get_player_name()) then | ||
return count | ||
end | ||
return 0 | ||
end, | ||
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allow_metadata_inventory_put = function(pos, listname, index, stack, player) | ||
return 0 | ||
end, | ||
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allow_metadata_inventory_take = function(pos, listname, index, stack, player) | ||
if is_owner(pos, player:get_player_name()) then | ||
return stack:get_count() | ||
end | ||
return 0 | ||
end, | ||
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on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||
local meta = minetest.get_meta(pos) | ||
if meta:get_inventory():is_empty("main") then | ||
local inv = player:get_inventory() | ||
if inv:room_for_item("main", {name = "bones:bones"}) then | ||
inv:add_item("main", {name = "bones:bones"}) | ||
else | ||
minetest.add_item(pos, "bones:bones") | ||
end | ||
minetest.remove_node(pos) | ||
end | ||
end, | ||
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on_punch = function(pos, node, player) | ||
if not is_owner(pos, player:get_player_name()) then | ||
return | ||
end | ||
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if minetest.get_meta(pos):get_string("infotext") == "" then | ||
return | ||
end | ||
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local inv = minetest.get_meta(pos):get_inventory() | ||
local player_inv = player:get_inventory() | ||
local has_space = true | ||
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for i = 1, inv:get_size("main") do | ||
local stk = inv:get_stack("main", i) | ||
if player_inv:room_for_item("main", stk) then | ||
inv:set_stack("main", i, nil) | ||
player_inv:add_item("main", stk) | ||
else | ||
has_space = false | ||
break | ||
end | ||
end | ||
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-- remove bones if player emptied them | ||
if has_space then | ||
if player_inv:room_for_item("main", {name = "bones:bones"}) then | ||
player_inv:add_item("main", {name = "bones:bones"}) | ||
else | ||
minetest.add_item(pos,"bones:bones") | ||
end | ||
minetest.remove_node(pos) | ||
end | ||
end, | ||
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on_timer = function(pos, elapsed) | ||
local meta = minetest.get_meta(pos) | ||
local time = meta:get_int("time") + elapsed | ||
if time >= share_bones_time then | ||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner"))) | ||
meta:set_string("owner", "") | ||
else | ||
meta:set_int("time", time) | ||
return true | ||
end | ||
end, | ||
on_blast = function(pos) | ||
end, | ||
}) | ||
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local function may_replace(pos, player) | ||
local node_name = minetest.get_node(pos).name | ||
local node_definition = minetest.registered_nodes[node_name] | ||
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-- if the node is unknown, we return false | ||
if not node_definition then | ||
return false | ||
end | ||
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-- allow replacing air | ||
if node_name == "air" then | ||
return true | ||
end | ||
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-- don't replace nodes inside protections | ||
if minetest.is_protected(pos, player:get_player_name()) then | ||
return false | ||
end | ||
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-- allow replacing liquids | ||
if node_definition.liquidtype ~= "none" then | ||
return true | ||
end | ||
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-- don't replace filled chests and other nodes that don't allow it | ||
local can_dig_func = node_definition.can_dig | ||
if can_dig_func and not can_dig_func(pos, player) then | ||
return false | ||
end | ||
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-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? | ||
-- flowers being squished by bones are more realistical than a squished stone, too | ||
return node_definition.buildable_to | ||
end | ||
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local drop = function(pos, itemstack) | ||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||
if obj then | ||
obj:set_velocity({ | ||
x = math.random(-10, 10) / 9, | ||
y = 5, | ||
z = math.random(-10, 10) / 9, | ||
}) | ||
end | ||
end | ||
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local player_inventory_lists = { "main", "craft" } | ||
bones.player_inventory_lists = player_inventory_lists | ||
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local function is_all_empty(player_inv) | ||
for _, list_name in ipairs(player_inventory_lists) do | ||
if not player_inv:is_empty(list_name) then | ||
return false | ||
end | ||
end | ||
return true | ||
end | ||
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minetest.register_on_dieplayer(function(player) | ||
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local bones_mode = minetest.settings:get("bones_mode") or "bones" | ||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then | ||
bones_mode = "bones" | ||
end | ||
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true | ||
local player_name = player:get_player_name() | ||
local pos = vector.round(player:get_pos()) | ||
local pos_string = minetest.pos_to_string(pos) | ||
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-- return if keep inventory set or in creative mode | ||
if bones_mode == "keep" or (creative and creative.is_enabled_for | ||
and creative.is_enabled_for(player:get_player_name())) then | ||
minetest.log("action", player_name .. " dies at " .. pos_string .. | ||
". No bones placed") | ||
if bones_position_message then | ||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||
end | ||
return | ||
end | ||
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local player_inv = player:get_inventory() | ||
if is_all_empty(player_inv) then | ||
minetest.log("action", player_name .. " dies at " .. pos_string .. | ||
". No bones placed") | ||
if bones_position_message then | ||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||
end | ||
return | ||
end | ||
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-- check if it's possible to place bones, if not find space near player | ||
if bones_mode == "bones" and not may_replace(pos, player) then | ||
local air = minetest.find_node_near(pos, 1, {"air"}) | ||
if air and not minetest.is_protected(air, player_name) then | ||
pos = air | ||
else | ||
bones_mode = "drop" | ||
end | ||
end | ||
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if bones_mode == "drop" then | ||
for _, list_name in ipairs(player_inventory_lists) do | ||
for i = 1, player_inv:get_size(list_name) do | ||
drop(pos, player_inv:get_stack(list_name, i)) | ||
end | ||
player_inv:set_list(list_name, {}) | ||
end | ||
drop(pos, ItemStack("bones:bones")) | ||
minetest.log("action", player_name .. " dies at " .. pos_string .. | ||
". Inventory dropped") | ||
if bones_position_message then | ||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string)) | ||
end | ||
return | ||
end | ||
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local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||
minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||
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minetest.log("action", player_name .. " dies at " .. pos_string .. | ||
". Bones placed") | ||
if bones_position_message then | ||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string)) | ||
end | ||
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local meta = minetest.get_meta(pos) | ||
local inv = meta:get_inventory() | ||
inv:set_size("main", 8 * 4) | ||
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for _, list_name in ipairs(player_inventory_lists) do | ||
for i = 1, player_inv:get_size(list_name) do | ||
local stack = player_inv:get_stack(list_name, i) | ||
if inv:room_for_item("main", stack) then | ||
inv:add_item("main", stack) | ||
else -- no space left | ||
drop(pos, stack) | ||
end | ||
end | ||
player_inv:set_list(list_name, {}) | ||
end | ||
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meta:set_string("formspec", bones_formspec) | ||
meta:set_string("owner", player_name) | ||
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if share_bones_time ~= 0 then | ||
meta:set_string("infotext", S("@1's fresh bones", player_name)) | ||
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if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||
meta:set_int("time", 0) | ||
else | ||
meta:set_int("time", (share_bones_time - share_bones_time_early)) | ||
end | ||
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minetest.get_node_timer(pos):start(10) | ||
else | ||
meta:set_string("infotext", S("@1's bones", player_name)) | ||
end | ||
end) |
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License of source code | ||
---------------------- | ||
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The MIT License (MIT) | ||
Copyright (C) 2012-2016 PilzAdam | ||
Copyright (C) 2012-2016 Various Minetest developers and contributors | ||
Copyright (C) 2021 olliy | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||
software and associated documentation files (the "Software"), to deal in the Software | ||
without restriction, including without limitation the rights to use, copy, modify, merge, | ||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||
persons to whom the Software is furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all copies or | ||
substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
DEALINGS IN THE SOFTWARE. | ||
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For more details: | ||
https://opensource.org/licenses/MIT | ||
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Licenses of media (textures) | ||
---------------------------- | ||
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||
Copyright (C) 2016 paramat | ||
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You are free to: | ||
Share — copy and redistribute the material in any medium or format. | ||
Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||
The licensor cannot revoke these freedoms as long as you follow the license terms. | ||
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Under the following terms: | ||
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Attribution — You must give appropriate credit, provide a link to the license, and | ||
indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||
that suggests the licensor endorses you or your use. | ||
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ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||
your contributions under the same license as the original. | ||
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No additional restrictions — You may not apply legal terms or technological measures that | ||
legally restrict others from doing anything the license permits. | ||
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Notices: | ||
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You do not have to comply with the license for elements of the material in the public | ||
domain or where your use is permitted by an applicable exception or limitation. | ||
No warranties are given. The license may not give you all of the permissions necessary | ||
for your intended use. For example, other rights such as publicity, privacy, or moral | ||
rights may limit how you use the material. | ||
|
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# textdomain: bones | ||
Bones=Knochen | ||
@1's old bones=Alte Knochen von @1 | ||
@1 died at @2.=@1 starb bei @2. | ||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen. | ||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert. | ||
@1's fresh bones=Frische Knochen von @1 | ||
@1's bones=Knochen von @1 |
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