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Mograph-Presets-of-Geometry-Nodes

This is a github repository of Blender Geometry Nodes Presets made by Bradley Animation (youtu: https://cutt.ly/FUIg4Hb).
This repository is used by the add-on made by Possibly_ferret at https://www.instagram.com/possibly_ferret/.
The add-on Repository is here: https://github.com/Gerstmann-Bradley/Bradley-Geometry-Nodes-Preset
Add-on Download Page: https://gum.co/jSyDM, & Installation Guide: https://youtu.be/8Xr8kH-6ncE

The add-on intends to check updates and download the newest Blender Files from this repository every time you open Blender, and it will link these node groups inside the File. Therefore, you no longer need to check update and download linked file by your own; everything should be downloaded and linked automatically with the add-on. We hope the add-on will improve your experience in your usages of these presets.

The Manual of these presets are under establishment, it will take a very long time.
Please don't expect it anytime soon.
If you have questions/are willing to contribute to the manual, please contact in the discord server: https://discord.gg/TzuN6sPxQU

Documented Total node List:
3D Viewer
Align Rotation to Camera
Aligned Surface Tangent
Alignment on Splines
Alternating Solver
Animate
Append Point to Curves
Array on Splines
Attribute Instance
Attribute Island
Attribute Mesh Info
Attribute Spline
Attribute Voronoi
Bend Deformer
Bevel Curve
Boundary Selection
Bounding Box Falloff
Braid
Branch Gradient
Center Geometry
Cloud Shadow
Collision Deformer
Collision Detection in Radius
Collision on Surface
Combine Euler Rotation
Controller
Count per island
Curl Noise turbulence
Curve Branching
Curve Connect
Curve Curvature
Curve Deformer
Curve Extrapolation
Curve Fill Fracturing
Curve Interconnection
Curve Intersection Detection
Curve Linear
Curve Points Preview
Curve Rolling
Curve Split
Decay Function
Delay Falloff
Directional Falloff
Dynamic Curve Sampling
Dynamic Radius Simulation
Dynamic Radius Solver
Dynamic Space Sampling
Dynamic Surface Sampling
Ease Ease
Edge Distance
Edges of Face
Face Dimension
Face Neighbor Index
Face Points
Fade Falloff
Fibonacci Spiral
Field to Constant
Fill Curve Tube
Fill Volume
Filled Mesh Circle
Float range
Folded Surface Detection
Follow Splines
Freeze Geometry
Get Index
Get UV Seam
Get UVMap
Grid Distribution
Group Index
Group per Domain
Hair on Surface
Helical Connections
Hexagon Distribution
Implicit Attribute
Implicit Geometry
Index Converge
Index List Length
Index Mask Falloff
Index Randomize
Index Reverse
Index Seed
Inertial Deformer
Inertial Offset
Instance Bounding Box
Is Inside View
Is Sharp Angle
Iteration Switch
Knit
Layered Proximity Falloff
Local Offset
Loop Index
Measurement
Merge Distance Curve
Mesh Falloff
Mesh Rolling
Modulo Falloff
Motion Variance
Negati
Noise 3D
Normal Displacement
Normalize Field
Normalize Vector Bounds
Offset Field List
Origin Offset
Parenting
Pi Factor
Point Instance Geometry
Points Distribute
Power Scaling
Proximity Falloff
Radial Falloff
Random Color
Random Helices Distribution
Random Rotation
Random Transform
Randomness
Record Event
Record Velocity
Relaxation Solver
Remap 0-1
Remap Vector to Bounds
Reset Spline Cyclic
Rotation to Vector
Sample in Proximity
Scale Selection
Screw Deformer
Self Object Seed
Set branch parameter
Set Branch Radius
Set Curve Tilt Alignment
Set Particle Parameter
Set Shade autosmooth
Show in render
Simulation switch
Sin Function
Smooth Curve
Smooth Position
Snap Function
Solidified Outline
Solidify
Spherical Geo
Spline Falloff
Spline info
Step Extrusion
Store UVMap
Stretch Falloff
Tangent Normal Cross Product
Temporal Geometry Info
Temporal Object Info
Temporal Sampling
Temporal Smooth position
Temporal Value
Text Mesh
Time Falloff
Time Info
To Bounding Box
To Curve Points
Tracer
Translate Position
Tree Generator
Tree Wiggle
Trigger
Trim Curve Normalized
UV Deformer
Value Precision
Vector Noise
Vector Seed
Viewport Render Switch
Voronoi 3D
Voronoi Fracture
Voxel Remesh
Vertex Rotation
Warp Deformer

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