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@xsahil03x xsahil03x commented Aug 5, 2025

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Fixes: #2338

Description of the pull request

This PR addresses a potential null pointer exception in StreamMessageInput.

Previously, when the StreamMessageInput was initialized and not in editing mode, it would attempt to resume a message cooldown by calling channel.getRemainingCooldown(). However, if channel.state was null (e.g., if the channel hadn't been fully initialized or loaded yet), this would lead to a crash.

The fix adds a check to ensure channel.state is not null before attempting to resume the cooldown. This prevents the crash and ensures the cooldown logic is only applied when the channel state is available.

Summary by CodeRabbit

  • Bug Fixes

    • Improved error handling in channel methods to provide clearer exceptions when channels are uninitialized or disposed.
    • Fixed an issue where the message input widget could incorrectly attempt to resume cooldown when the channel state was not initialized.
  • Tests

    • Added new tests to verify correct error handling and cooldown behavior for channels in various states (uninitialized, initialized, disposed).
  • Documentation

    • Updated changelogs to reflect recent bug fixes and improvements.

This commit addresses a potential crash that could occur when accessing properties like `cooldown`, `getRemainingCooldown`, or `cooldownStream` on a `Channel` instance that has been disposed.

Previously, `_checkInitialized` only verified if the `_initializedCompleter` was completed. This did not account for scenarios where the channel was initialized and then subsequently disposed.

The fix involves:
- Setting `state` to `null` in the `dispose` method.
- Updating `_checkInitialized` to also check if `state` is not `null`. If the channel is not initialized or has been disposed, it now throws a more informative `StateError`.

This ensures that any attempt to access state-dependent properties on a disposed channel will result in a clear error message rather than a null pointer exception.

Additionally, new tests have been added to verify:
- `StateError` is thrown when accessing cooldown properties on a non-initialized channel.
- Cooldown properties work as expected on an initialized channel.
- `StateError` is thrown when accessing cooldown properties on a disposed channel.
- A specific race condition scenario involving rapid initialization and disposal is handled correctly by throwing `StateError`.
This commit addresses a potential null pointer exception in `StreamMessageInput`.

Previously, when the `StreamMessageInput` was initialized and not in editing mode, it would attempt to resume a message cooldown by calling `channel.getRemainingCooldown()`. However, if `channel.state` was null (e.g., if the channel hadn't been fully initialized or loaded yet), this would lead to a crash.

The fix adds a check to ensure `channel.state` is not null before attempting to resume the cooldown. This prevents the crash and ensures the cooldown logic is only applied when the channel state is available.
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coderabbitai bot commented Aug 5, 2025

Walkthrough

This change improves error handling for the Channel class by replacing assertion-based state validation with explicit StateError exceptions. The dispose method now clears the channel state reference. Additional tests verify correct error handling and cooldown behavior for various channel states. Related documentation and changelogs are updated accordingly.

Changes

Cohort / File(s) Change Summary
Channel State Validation & Error Handling
packages/stream_chat/lib/src/client/channel.dart
Replaced assertion-based state validation in _checkInitialized with a runtime check that throws StateError if the channel is uninitialized or disposed; updated dispose to clear the state property after disposal.
Cooldown & State Tests
packages/stream_chat/test/src/client/channel_test.dart
Added test group for Channel state validation and cooldown, covering non-initialized, initialized, disposed, and race condition scenarios to ensure correct error handling and value returns.
Cooldown Guard in Message Input
packages/stream_chat_flutter/lib/src/message_input/stream_message_input.dart
Modified the cooldown start logic in _initializeState to include a null check on channel.state before starting cooldown, preventing null dereference errors.
Documentation & Changelog Updates
packages/stream_chat/CHANGELOG.md, packages/stream_chat_flutter/CHANGELOG.md
Updated changelogs to document the bug fix for channel state validation and the cooldown null check error, referencing the related GitHub issue.

Sequence Diagram(s)

sequenceDiagram
    participant UI as StreamMessageInputState
    participant Channel
    participant ChannelState

    UI->>Channel: getRemainingCooldown()
    alt Channel.state is null or not initialized
        Channel-->>UI: throw StateError
    else Channel.state is available
        Channel->>ChannelState: get remaining cooldown
        ChannelState-->>Channel: cooldown value
        Channel-->>UI: return cooldown value
    end
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Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~15 minutes

Assessment against linked issues

Objective Addressed Explanation
Fix Channel.cooldown null check error in stream_chat_flutter and prevent null dereference/crash (#2338)
Ensure correct error handling for cooldown and state access in Channel methods (#2338)
Add tests to validate error handling and cooldown logic for various channel states (#2338)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes found.

Poem

A bunny hopped through channels, cool and keen,
Guarding state with checks, no nulls unseen!
With errors thrown and tests in tow,
The cooldown’s safe—no crashes now, you know!
So let’s all cheer, both near and far,
For code that’s safe—hip hip, hurrah! 🐇✨

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Actionable comments posted: 0

🔭 Outside diff range comments (1)
packages/stream_chat_flutter/lib/src/message_input/stream_message_input.dart (1)

1508-1513: channel.state! will still crash in sendMessage() when the channel is not initialised

sendMessage() dereferences channel.state! (Line 1510) without the same null-safety that was just added in _initializeState(). A user can reach this code path because the input is rendered even when channel.state == null (see _buildAutocompleteMessageInput).

-    // If the channel is not up to date, we should reload it before sending
-    // the message.
-    if (!channel.state!.isUpToDate) {
+    // Bail out or wait until the channel is initialised.
+    final channelState = channel.state;
+    if (channelState == null) {
+      // Option 1: silently wait until state arrives
+      await streamChannel.reloadChannel();
+      await WidgetsBinding.instance.endOfFrame;
+    } else if (!channelState.isUpToDate) {
       await streamChannel.reloadChannel();
       await WidgetsBinding.instance.endOfFrame;
     }

If silently waiting is undesirable, return early with an error instead.
Either way, remove the ! operator.

🧹 Nitpick comments (2)
packages/stream_chat/CHANGELOG.md (1)

1-7: Consider adding an issue / PR reference for traceability

The new entry is clear, but including a link to the fixing PR (e.g. [#2338]) or the commit hash helps consumers track the change back to source and improves auditability.

packages/stream_chat_flutter/CHANGELOG.md (1)

7-8: Grammar-nit: subject/verb agreement

Fixed StreamMessageInput cooldown resume error …” reads a bit awkwardly.
Consider “Fixed a cooldown-resume error in StreamMessageInput …” for smoother phrasing.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between 26bd2ee and 992ce21.

📒 Files selected for processing (5)
  • packages/stream_chat/CHANGELOG.md (1 hunks)
  • packages/stream_chat/lib/src/client/channel.dart (1 hunks)
  • packages/stream_chat/test/src/client/channel_test.dart (2 hunks)
  • packages/stream_chat_flutter/CHANGELOG.md (1 hunks)
  • packages/stream_chat_flutter/lib/src/message_input/stream_message_input.dart (1 hunks)
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🔇 Additional comments (7)
packages/stream_chat_flutter/lib/src/message_input/stream_message_input.dart (1)

574-576: Null-check before cooldown resumption is spot-on

The additional channel.state != null guard correctly prevents the NPE reported in #2338.

packages/stream_chat/lib/src/client/channel.dart (2)

2052-2052: LGTM! Excellent defensive programming practice.

Explicitly setting state = null after disposal ensures the channel's disposed state is clearly detectable and helps prevent potential memory leaks. This change works well with the updated _checkInitialized method to provide robust error handling.


2057-2064: Excellent error handling improvement that directly addresses the PR objectives!

This change effectively prevents the crash described in issue #2338 by:

  1. Dual validation: Now checks both initialization completion AND non-null state, preventing race conditions where cooldown operations are attempted on channels with null state
  2. Better error handling: Using StateError instead of assertions provides catchable exceptions and clearer debugging information
  3. Clear guidance: The error message provides actionable guidance for developers

This robust validation ensures that all channel operations, including getRemainingCooldown(), will fail safely with a descriptive error rather than crashing with null pointer exceptions.

packages/stream_chat/test/src/client/channel_test.dart (4)

5099-5124: Well-structured test group setup.

The test group setup follows established patterns and properly initializes all required mocks for comprehensive testing of channel state validation and cooldown functionality.


5125-5149: Comprehensive validation for non-initialized channel state.

The tests properly verify that accessing cooldown-related properties and methods on non-initialized channels throws StateError instead of causing null pointer exceptions. This directly addresses the crash prevention objective described in the PR.


5151-5187: Thorough testing of initialized channel cooldown functionality.

The tests comprehensively verify that initialized channels correctly handle cooldown-related operations, including default values, custom cooldown settings, remaining cooldown calculations, and stream behavior. The use of separate test fixtures for custom cooldown testing is a good practice.


5189-5259: Excellent coverage of disposed channel state validation.

These tests directly address the production crash scenario by verifying that disposed channels throw StateError instead of causing null pointer exceptions. The race condition test (lines 5239-5258) is particularly valuable as it simulates the exact crash scenario described in the PR objectives where rapid navigation could cause the StreamMessageInput to access null channel state.

The pattern of verifying functionality before disposal, then verifying error handling after disposal, provides robust validation of the state transition behavior.

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codecov bot commented Aug 5, 2025

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 63.80%. Comparing base (26bd2ee) to head (992ce21).
⚠️ Report is 1 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff             @@
##           master    #2343      +/-   ##
==========================================
+ Coverage   63.76%   63.80%   +0.04%     
==========================================
  Files         411      411              
  Lines       25694    25696       +2     
==========================================
+ Hits        16383    16396      +13     
+ Misses       9311     9300      -11     

☔ View full report in Codecov by Sentry.
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@xsahil03x xsahil03x requested a review from renefloor August 5, 2025 22:48
@xsahil03x xsahil03x merged commit 8cf2f7b into master Aug 6, 2025
19 checks passed
@xsahil03x xsahil03x deleted the refactor/improve-channel-initialized-check branch August 6, 2025 10:14
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Channel.cooldown null check error
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